Chaos Corona Forum
General Category => Gallery => Topic started by: Neb on 2021-01-18, 16:59:26
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Hi there!
I would like to introduce fifth chapter of my personal project Pictures from Corona Land #5.
This time night mood. Software Cinema 4D + Corona.
Regards
Marcin
www.realpolygons.com
(http://www.realpolygons.com/wp-content/uploads/2021/01/BlosCOL_00161.jpg)
(http://www.realpolygons.com/wp-content/uploads/2021/01/BuildCOL_00011.jpg)
(http://www.realpolygons.com/wp-content/uploads/2021/01/CartCOL_00194.jpg)
(http://www.realpolygons.com/wp-content/uploads/2021/01/COL_00131.jpg)
(http://www.realpolygons.com/wp-content/uploads/2021/01/Col_00306.jpg)
(http://www.realpolygons.com/wp-content/uploads/2021/01/MAIN_00018.jpg)
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Really enjoyed that! great job!
The plastic bad was very effectively done. Thank you for sharing!
Curtis
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Thank you Curtis!
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wow....sooo cool!
How did you get those perfect volumetric lights?
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Thanks! All volumetrics were achieved directly with Corona environment volume fog material. Almost all with single bounce tick on. It was enough for dense mist. Just right setup - start render - two or three X Files series episodes on tv for hi res stills - and exr 32 bit images for edit done :) In postproduction it's good to generate volumetrics pass to controll them.
Regards
Marcin
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Beautiful execution, two questions. How did you do the bag? Marvelous? And how long of a rendertime did you get? Just curious because volumetrics can slow things down.
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Thank you!
I made a bag directly in Cinema. I made bag model ( quite dense mesh ) add soft body material with right values and set wind simulation. I added wind, some turbulences, gravity and started the simulation. It was quite difficult to hit the shopping trolley :)
Hi resolution image ( 6000 pix width ) took about 4-8 hours with detailed displacements and environment fog on dual xeon 2.3 GHz and a dozen or so minutes for full hd frame. On my new Ryzen 3970 workstation it's usually 2,5 time faster at least.
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Nice, I didn't expect it to be created directly in Cinema.