Author Topic: Bias parameter to control Absorption  (Read 3246 times)

2016-07-21, 13:12:19

Siahpoosh

  • Active Users
  • **
  • Posts: 141
    • View Profile
    • Siahpoosh.Net
i think its really important feature

2016-07-22, 17:03:46
Reply #1

Siahpoosh

  • Active Users
  • **
  • Posts: 141
    • View Profile
    • Siahpoosh.Net
here is an example from vRay :

2016-07-22, 17:11:33
Reply #2

pokoy

  • Active Users
  • **
  • Posts: 1873
    • View Profile
Actually, this would be nice to have as a map, so you could do fancy things (like changing scattering color, or changing refraction IOR after a certain distance) based on ray length inside a medium.

2016-08-22, 19:45:30
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
too unphysical, but it will be possible to do once 3D mapped volumetrics are available
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-04-02, 01:49:05
Reply #4

Siahpoosh

  • Active Users
  • **
  • Posts: 141
    • View Profile
    • Siahpoosh.Net
Hi ondra
any news on this ?

2018-05-07, 16:15:47
Reply #5

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
now it should be possible to simulate with distance tex ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-05-07, 19:34:51
Reply #6

pokoy

  • Active Users
  • **
  • Posts: 1873
    • View Profile
now it should be possible to simulate with distance tex ;)
Yay x 5000!