Author Topic: Grass scattering  (Read 24481 times)

2016-03-05, 07:47:23
Reply #30

4b4

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Yep, works a treat in the diffuse channel.  It's easy to set the number of polygons used for the each blade of grass, leaf, petal etc.  You then just use that number to vary colour/texture every x polygons.

2016-03-05, 20:57:10
Reply #31

Nejc Kilar

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Yep, works a treat in the diffuse channel.  It's easy to set the number of polygons used for the each blade of grass, leaf, petal etc.  You then just use that number to vary colour/texture every x polygons.

Thanks! I haven't tried the R17 yet but the variance shader seems quite fundamental for arch vis :)
« Last Edit: 2016-03-05, 21:07:54 by nkilar »
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2016-03-06, 00:02:55
Reply #32

Rhodesy

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In typical Maxon fashion it's only the studio version that gets it though! Kendo shaders from tools 4d does much the same thing though.