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[Max] I need help! / Re: Scene Converter Solution
« Last post by romullus on Today at 16:18:44 »The issue is probably in smoothing groups or vertex normals, try to add smooth modifier and see if that fixes the issue.
This was requested in the past and I am afraid there are some technical reasons why this cannot be done. I will double check that and will report it as a feature request if it's not there yet.Thanks for your reply!
There is however a workaround that you can use to get "true" motion blur whatever you are rendering:
- Render a sequence
- Save each frame as a CXR file
- Use a low pass limit (e.g. 2 passes - if we render 100 frames with 2 passes the quality will be like rendering a single frame for 200 passes)
- Once the rendering is completed, open the Corona Image Editor, click the "Merge" button and pick your rendered frames
This should result in correctly blending all frames just as if it was single frame rendered for x number of passes. The result should look exactly like a photo with long exposure. The advantage here is that you can still control exposure and other post/tone mapping params.
The disadvantage is that you cannot control the shutter curve.
An idea - what if the devs would add "advanced motion blur hack" checkbox somewhere in the UI, that would automatically do what Marcin described here, i.e. split the selected time range in multiple sub-frames, render them out in sequence, then merge them all and output result to VFB. I think that would be simple enough to implement solution that would be very useful for so many users, at least until devs could figure proper changing topology MB support.This is not about changing topology (I don't think we'll ever see that btw...), it's about animated textures, which would be useful on its own.