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Messages - fla

Pages: 1 ... 3 4 [5] 6
61
[C4D] General Discussion / Re: Alpha v4
« on: 2015-10-05, 12:20:22 »
Personally, I'd stopped the development of the IR for the moment. I know - it was voted, so just my personal opinion. But: IR is the icing on the cake, which can be done at the end. For the work would be more efficient distributed rendering, scatter plugin, proxy plugin. Because how much time it will save the IR throughout the project?

I agree with that 100%.
We all love Corona and we trust you guys will do the best possible work as you have done so far!

cheers
matej

62
[C4D] General Discussion / Re: Alpha v4
« on: 2015-10-02, 09:49:47 »
Bump problem as mentioned above: have to increase amounts to crazy high numbers (as pre alpha3).

63
I can confirm some strange behaviour with IR. It renders with geometry artefacts.
Image on the right is rendered in picture viewer, the left on in IR. There seems to be missing part of the geometry on the floor.

cheers
m

64
[C4D] General Discussion / Re: Alpha v4
« on: 2015-09-30, 21:36:07 »
Is there a way you could make a check box "Do not override" in the material properties? This way if someone is using sky object + material with HDR applied it wouldn't get overwritten.

Oh I've missed a exclude/include input below the "override material" check box. This solves the issue with skye + HDRI.
And it's working fine now!

Thanks guys, great job!

cheers
m

65
[C4D] General Discussion / Re: Alpha v4
« on: 2015-09-30, 16:18:42 »
Does "material override" work at all? I'm trying to figure out why I'm getting a black render.

66
[C4D] General Discussion / Re: Alpha v4
« on: 2015-09-30, 16:13:45 »
Is there a way you could make a check box "Do not override" in the material properties? This way if someone is using sky object + material with HDR applied it wouldn't get overwritten.

67
I second that question. If I'm not mistaken final 3dsmax alpha releases got some nice render time boosts at the end. Is something similiar planned for c4d version aswell?
Thank you,
matej

68
[C4D] General Discussion / Re: C4D Roadmap
« on: 2015-09-18, 18:28:14 »
@Ondra: great news! Will continue to hang in the office for a while before leaving home so I can try it before the weekend:)

69
[C4D] General Discussion / Re: C4D Roadmap
« on: 2015-09-18, 13:38:02 »
champaign on ice! :) Can't wait for rc1!

70
Gallery / Re: Rainy Restaurant
« on: 2015-05-29, 11:57:01 »
Great work!
I'm really happy that corona for Cinema is at the same quality level as on 3d studio max! You're renders are proving that.
Switching from vray definitely.

cheers
m

71
[C4D] General Discussion / Re: Grass scattering
« on: 2015-05-28, 09:28:50 »
Thanks guys!
Nice to hear that Carbon Scatter is the way to go.
I'm downloading the trial right now.
Will get back with feedback.

cheers
m

72
[C4D] General Discussion / Re: Grass scattering
« on: 2015-05-26, 22:24:17 »
If it's really Cinema that can't handle large number of clones than even Carbon Scatter might not help?
I really hope Maxon would tackle the problem in the next version.

@pBarrelas: I like SurfaceSpread too. It has many usefull options with scattering, many of which Mograph doesn't. I mainly use it for grass.

73
[C4D] General Discussion / Re: Grass scattering
« on: 2015-05-26, 12:01:16 »
Carbon Scatter is multithreaded? It looks like a good piece of software.
Does anybody have experience with it?

Yes, I could easily make a biger grass patch, but the result isn't as good as having small patches and having control over size and color variations.

74
Gallery / Re: Chapel In The Woods
« on: 2015-05-25, 21:42:45 »
Congrats on the images!
I'm trying out Corona on C4d and I have a question if you'd be so kind to help me out.
I have some issues with grass scattering - are you using Mograph or SurfaceSpread for scattering the grass? What's the aproximate precompiling time (preparation time) before the rendering starts? What's the size of your grass patch you're using?
Thanks a lot and many more images like that!

cheers
m

75
[C4D] General Discussion / Re: Grass scattering
« on: 2015-05-25, 14:46:06 »
Thanks for an elaborative answer burnin!

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