Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: Ondra on 2015-09-30, 14:19:22

Title: Alpha v4
Post by: Ondra on 2015-09-30, 14:19:22
Just released! https://corona-renderer.com/blog/corona-for-cinema4d-alpha-v4-released/
Title: Re: Alpha v4
Post by: gootman on 2015-09-30, 14:39:33
Make new scene. Make Cub. Make material. Assign Material to object. Right click to material. Press Render Material - OBJECT disappears!))
Title: Re: Alpha v4
Post by: grimm on 2015-09-30, 14:41:09
Thank guys, great work! Is it possible to implement custom threads priority to interactive rendering in future? It would be more nimble for working and interactive rendering at the same time.
Title: Re: Alpha v4
Post by: Ales on 2015-09-30, 15:56:57
Make new scene. Make Cub. Make material. Assign Material to object. Right click to material. Press Render Material - OBJECT disappears!))

I think I know where is problem. Can you confirm object reappears once you do any modification of corresponding material (e. g. change color or double click material preview)?
Title: Re: Alpha v4
Post by: fla on 2015-09-30, 16:13:45
Is there a way you could make a check box "Do not override" in the material properties? This way if someone is using sky object + material with HDR applied it wouldn't get overwritten.
Title: Re: Alpha v4
Post by: 4b4 on 2015-09-30, 16:16:57
changing the colour makes the object come back, or checking the reflect box, etc.

I've found the interactive render quite prone to crashing C4D. Would you recommend starting older scenes again from scratch with A4?

Title: Re: Alpha v4
Post by: fla on 2015-09-30, 16:18:42
Does "material override" work at all? I'm trying to figure out why I'm getting a black render.
Title: Re: Alpha v4
Post by: 4b4 on 2015-09-30, 16:51:27
seems to work fine here, although not in the interactive render window
Title: Re: Alpha v4
Post by: Shawn Astrom on 2015-09-30, 17:55:49
Congratulations guys this is a fantastic release so far everything I have tested texture related has been working perfectly. I will certainly report any findings. Thanks again for all your hard work!  - Shawn
Title: Re: Alpha v4
Post by: fla on 2015-09-30, 21:36:07
Is there a way you could make a check box "Do not override" in the material properties? This way if someone is using sky object + material with HDR applied it wouldn't get overwritten.

Oh I've missed a exclude/include input below the "override material" check box. This solves the issue with skye + HDRI.
And it's working fine now!

Thanks guys, great job!

cheers
m
Title: Re: Alpha v4
Post by: gootman on 2015-10-01, 09:05:32
Make new scene. Make Cub. Make material. Assign Material to object. Right click to material. Press Render Material - OBJECT disappears!))

I think I know where is problem. Can you confirm object reappears once you do any modification of corresponding material (e. g. change color or double click material preview)?

Yes. I confirm it. If a do any modification - object reappears.
Title: Re: Alpha v4
Post by: Visual Pie Workroom on 2015-10-01, 09:08:31
I think I know where is problem. Can you confirm object reappears once you do any modification of corresponding material (e. g. change color or double click material preview)?
Yes! Ales! Any modification of corresponding material ENABLE back object in viewport
Title: Re: Alpha v4
Post by: Barba on 2015-10-01, 10:40:43
Thanks I will check it now!
Title: Re: Alpha v4
Post by: Barba on 2015-10-01, 10:46:48
.)
Title: Re: Alpha v4
Post by: Allertaler on 2015-10-01, 11:34:33
What's with the bump channel? I must now set values above 1000%, where 10% were still needed in the A3. I am surprised that has not been written about. Or is that just me?

Otherwise, I'd say thanks for your great work :o)
Title: Re: Alpha v4
Post by: Marvey on 2015-10-01, 11:47:30
What's with the bump channel? I must now set values above 1000%, where 10% were still needed in the A3. I am surprised that has not been written about. Or is that just me?

Otherwise, I'd say thanks for your great work :o)

This was already reported in the beta testing, but not fixed yet
Title: Re: Alpha v4
Post by: Visual Pie Workroom on 2015-10-01, 12:21:40
WRONG Preview "Open window" with glossy map texture, diffuse texture
need fixit
Title: Re: Alpha v4
Post by: Barba on 2015-10-01, 13:53:30
Light material doesn't work in A4 with C4D sky. I tried to use portal with it.
 Standard material with HDR in emission chanel, whith corona portal work good.
Title: Re: Alpha v4
Post by: yanislachat on 2015-10-01, 18:07:31
interactive rendering is very slow,much slower than 3dsmax,  and makes the software crash¨.
also material converter does not work... or its just me !!?
Title: Re: Alpha v4
Post by: idiscodancer on 2015-10-02, 09:36:32
Poor working bump, we have to set the value in 2000 - 3000%, for the appearance of relief. Channel reflection, as has begun to lose. Interactive rendering slow and bad displays a map hdri
Title: Re: Alpha v4
Post by: fla on 2015-10-02, 09:49:47
Bump problem as mentioned above: have to increase amounts to crazy high numbers (as pre alpha3).
Title: Re: Alpha v4
Post by: minimaldesign - Blaž on 2015-10-02, 15:25:36
Errors found:
1. Crazy slow render with SSS material
2. Material mapping
3. Material preview is useless "cubic texture effect"
4. Render instance doesn't work with IR, etc... or crashes Cinema4D R16
5. HDRi don't work with sky object
6. Bump problems
7. etc... :))))
....we're going back to the good old and stable A3 version :)

p.s. "testers got it. If everything goes well, expect A4 next week"....I wonder, what they test :P
Title: Re: Alpha v4
Post by: Marvey on 2015-10-03, 15:43:00
Errors found:
1. Crazy slow render with SSS material
2. Material mapping
3. Material preview is useless "cubic texture effect"
4. Render instance doesn't work with IR, etc... or crashes Cinema4D R16
5. HDRi don't work with sky object
6. Bump problems
7. etc... :))))
....we're going back to the good old and stable A3 version :)

p.s. "testers got it. If everything goes well, expect A4 next week"....I wonder, what they test :P


maybe because everyone was cryng to see a new realease? the problems ppl are talking about 90% of them was reported in the beta testing. So maybe next time Ondra should ignore all the ppl asking for a new realease and just realease when there is a solid realease to do it, so he and the ppl behind the testing will not need  to read stuffs like "i wonder, what they test" and stuffs like that.
Title: Re: Alpha v4
Post by: Visual Pie Workroom on 2015-10-03, 15:52:08
maybe because everyone was cryng to see a new realease? the problems ppl are talking about 90% of them was reported in the beta testing. So maybe next time Ondra should ignore all the ppl asking for a new realease and just realease when there is a solid realease to do it, so he and the ppl behind the testing will not need  to read stuffs like "i wonder, what they test" and stuffs like that.
+1000
Title: Re: Alpha v4
Post by: drevin on 2015-10-03, 16:26:21
+10000
Title: Re: Alpha v4
Post by: minimaldesign - Blaž on 2015-10-03, 16:42:28
Errors found:
1. Crazy slow render with SSS material
2. Material mapping
3. Material preview is useless "cubic texture effect"
4. Render instance doesn't work with IR, etc... or crashes Cinema4D R16
5. HDRi don't work with sky object
6. Bump problems
7. etc... :))))
....we're going back to the good old and stable A3 version :)

p.s. "testers got it. If everything goes well, expect A4 next week"....I wonder, what they test :P


maybe because everyone was cryng to see a new realease? the problems ppl are talking about 90% of them was reported in the beta testing. So maybe next time Ondra should ignore all the ppl asking for a new realease and just realease when there is a solid realease to do it, so he and the ppl behind the testing will not need  to read stuffs like "i wonder, what they test" and stuffs like that.


I agree ;)
Title: Re: Alpha v4
Post by: Dex on 2015-10-03, 20:05:35
I appreciate the opportunity to use this great software early in its development. Sure, there are bugs, its alpha!!
https://en.wikipedia.org/wiki/Software_release_life_cycle
Don't forget to submit and review the bug progress here!
https://corona-renderer.com/bugs/
Title: Re: Alpha v4
Post by: village-dog on 2015-10-05, 10:59:57
Personally, I'd stopped the development of the IR for the moment. I know - it was voted, so just my personal opinion. But: IR is the icing on the cake, which can be done at the end. For the work would be more efficient distributed rendering, scatter plugin, proxy plugin. Because how much time it will save the IR throughout the project?

If the IR has problems now, let's get back to this later. But as I say, this is just my opinion. But on the other hand, developers should be able to do more necessary things which we are waiting too.

Otherwise, thanks for the instrument through which I do not have to be a scientist amateur :)
Title: Re: Alpha v4
Post by: Visual Pie Workroom on 2015-10-05, 12:04:55
Personally, I'd stopped the development of the IR for the moment. I know - it was voted, so just my personal opinion. But: IR is the icing on the cake, which can be done at the end. For the work would be more efficient distributed rendering, scatter plugin, proxy plugin. Because how much time it will save the IR throughout the project?
I agree! not time to IR
Scatter, proxy, fullwork blend2blend, inc\exclude affect lights from any channel any objects, more options in compos tag etc.
Title: Re: Alpha v4
Post by: fla on 2015-10-05, 12:20:22
Personally, I'd stopped the development of the IR for the moment. I know - it was voted, so just my personal opinion. But: IR is the icing on the cake, which can be done at the end. For the work would be more efficient distributed rendering, scatter plugin, proxy plugin. Because how much time it will save the IR throughout the project?

I agree with that 100%.
We all love Corona and we trust you guys will do the best possible work as you have done so far!

cheers
matej
Title: Re: Alpha v4
Post by: drevin on 2015-10-05, 14:19:57
I agree
Title: Re: Alpha v4
Post by: pipino003 on 2015-10-05, 18:01:41
Hello.
I have got a problem with v4. previous version works fine. When I start render, it just write "preparing scena data.." and no more. When I try stop render my c4d stop working and freeze.
C4D R15.008

Any solution?
Thx
Title: Re: Alpha v4
Post by: Ales on 2015-10-06, 03:32:18
Ok, here is summary for few problems mentioned here

1. Bumpmapping - the changes in bumpmapping were done to address previous reports that it was too strong and also its strength was inconsistent with various types of shaders (for example different behaviour between texture and texture under layer shader). As of now, it should be providing the same effect as bumpmapping in normal C4D renderer - in fact, it is using same algorithm as C4D does. If you have some scene where you believe bumpmapping is really too weak (in comparison with the same shader in C4D renderer), please let me know (relevant bug is at https://corona-renderer.com/bugs/view.php?id=1330).

2. IR - please keep in mind that this is only initial version of IR. It is one of the things I am currently working on and I hope to fix most of the bugs here during next few daily-build releases.

3. Texture mapping in render preview - Ok, you are right this shouldn't get to public release. I am fixing it right now for next daily build...

4. Distributed rendering - I cannot promise when the proper distributed rendering will be added, but I will try to add at least support for team render in A5...

Cheers,
Aleš
Title: Re: Alpha v4
Post by: Ales on 2015-10-06, 03:33:29
Errors found:
1. Crazy slow render with SSS material
2. Material mapping
3. Material preview is useless "cubic texture effect"
4. Render instance doesn't work with IR, etc... or crashes Cinema4D R16
5. HDRi don't work with sky object
6. Bump problems
7. etc... :))))
....we're going back to the good old and stable A3 version :)

p.s. "testers got it. If everything goes well, expect A4 next week"....I wonder, what they test :P


1. I will re-check this, but I hadn't any performance problems with my own testing scenes. Could you provide some scene?
2. I am not sure what you mean by this?
3. Sorry for this one, see previous post.
4. Like I said in previous post, IR is still in early state, but have tested instancing in IR (in fact, lot of my testing scenes for IR have instances). Again, do you thing you could provide some problematic scene?
5. You mean in IR? I had some reports of problems in IR, but not in normal rendering.
6. See previous post.

Cheers,
Aleš
Title: Re: Alpha v4
Post by: Ales on 2015-10-06, 03:36:58
Hello.
I have got a problem with v4. previous version works fine. When I start render, it just write "preparing scena data.." and no more. When I try stop render my c4d stop working and freeze.
C4D R15.008

Any solution?
Thx

Hi,
could you send me the problematic scene?

Cheers,
Aleš
Title: Re: Alpha v4
Post by: minimaldesign - Blaž on 2015-10-06, 17:29:25
Errors found:
1. Crazy slow render with SSS material
2. Material mapping
3. Material preview is useless "cubic texture effect"
4. Render instance doesn't work with IR, etc... or crashes Cinema4D R16
5. HDRi don't work with sky object
6. Bump problems
7. etc... :))))
....we're going back to the good old and stable A3 version :)

p.s. "testers got it. If everything goes well, expect A4 next week"....I wonder, what they test :P


1. I will re-check this, but I hadn't any performance problems with my own testing scenes. Could you provide some scene?
2. I am not sure what you mean by this?
3. Sorry for this one, see previous post.
4. Like I said in previous post, IR is still in early state, but have tested instancing in IR (in fact, lot of my testing scenes for IR have instances). Again, do you thing you could provide some problematic scene?
5. You mean in IR? I had some reports of problems in IR, but not in normal rendering.
6. See previous post.

Cheers,
Aleš

Aleš,
no hard feelings! ;) here you go...please see attachment (Here is the problem with instance with IR)
I hope you manage to solve the errors of this marvelous software ;)
Title: Re: Alpha v4
Post by: pipino003 on 2015-10-07, 18:17:55
Hello.
I have got a problem with v4. previous version works fine. When I start render, it just write "preparing scena data.." and no more. When I try stop render my c4d stop working and freeze.
C4D R15.008

Any solution?
Thx

Hi,
could you send me the problematic scene?

Cheers,
Aleš

Hello, it is on every scene.. just one object, corona sun, corona render setting on default..
Title: Re: Alpha v4
Post by: sennenorochi on 2015-10-08, 16:07:28
Hi there! Congrats on the amazing work you're doing with corona in general and corona for c4d in particular...
I'm currently having a bit of an issue with light portals and A4...They were working perfectly fine in A3 but they now render as regular white planes, effectively stopping the light from entering the scene.
I don't know if this is a problem that's only occuring to me as it seems that it hasn't been mentioned before on the forums - or if it's a real bug.
Also: is there any way to redownload A3 as it seemed to work better for me?

Thanks a lot

Alessandro
Title: Re: Alpha v4
Post by: gootman on 2015-10-08, 16:22:58
This is A3 - enjoy)https://dropmefiles.com/bXLaG (https://dropmefiles.com/bXLaG)
Title: Re: Alpha v4
Post by: sennenorochi on 2015-10-08, 16:42:15
Thank you so much!!!
Super appreciated :D
Title: Re: Alpha v4
Post by: Rhodesy on 2015-10-12, 08:33:56
Hi Ales, is it possible to get a hot fix for the material preview ball mapping? That seems to be the only major issue I'm experiencing. You said something about the daily builds, do we need to apply directly for this? Really loving corona, thanks for all your hard work on it.
Title: Re: Alpha v4
Post by: mp5gosu on 2015-10-13, 07:50:49
Hi Ales, is it possible to get a hot fix for the material preview ball mapping? That seems to be the only major issue I'm experiencing. You said something about the daily builds, do we need to apply directly for this? Really loving corona, thanks for all your hard work on it.

If you are willing to report bugs frequently and leave continously leave valuable feedback, then yes - you should probably apply for dailies. ;)
Title: Re: Alpha v4
Post by: olcaykayihan on 2015-10-14, 15:21:17
Any news time plan from fixed bugs version of Alpha v4?
Title: Re: Alpha v4
Post by: Ondra on 2015-10-14, 16:50:15
Any news time plan from fixed bugs version of Alpha v4?

We will discuss it tomorrow
Title: Re: Alpha v4
Post by: olcaykayihan on 2015-10-22, 19:12:38
looks like development is stoped atm :(
Title: Re: Alpha v4
Post by: Old man on 2015-10-23, 06:10:39
Have patience. Let the developers are doing a good job. Do not tears and snot.
Title: Re: Alpha v4
Post by: Rhodesy on 2015-10-23, 18:45:10
Agreed, the pics are a bit weird and I don't think they help the cause. Im sure we've not slipped their mind.
Title: Re: Alpha v4
Post by: Gr100 on 2015-10-26, 20:19:31
Just released! https://corona-renderer.com/blog/corona-for-cinema4d-alpha-v4-released/

Ondra do you have any leads on when we should expect an update to Alpha 4?

Thanks
Title: Re: Alpha v4
Post by: Eian on 2015-10-30, 00:09:34
I believe the rate of the progress is quite good.
Really wish I could say the same for the maya plugin.. Seems like it's much harder to implement..

Though I would really like to see the new displacement features working..
As of now, faces with more than 90 degrees angle difference get separated when using displacement..

Regards..
Title: Re: Alpha v4
Post by: maru on 2015-10-30, 11:50:23
As of now, faces with more than 90 degrees angle difference get separated when using displacement..
This used to be a problem in Max but is fixed for some time now, so you should probably expect it soon...
Title: Re: Alpha v4
Post by: niktus on 2015-10-30, 15:44:17
Errors found
1. Multi texture alpha bug :)
2. Gradient Area light not working
Title: Re: Alpha v4
Post by: olcaykayihan on 2015-11-02, 21:04:05
Very long time noone wrote  any detailed development plan abouth c4d corona here

We(me and my workers) love this render engine and we are waiting for it. Everyday we heve been refreshing this page for any news abouth this But at last times noone give back any response....

We have an idea that can help you for development prosess but we dont know other users  agree with us or not

maybe you must open preorder section for C4D users

We think it  will be able to help you to develop this engine for C4D users too

this was just an opinion and thanks for your effort

Kind Regards

Olcay KAYIHAN

 
Title: Re: Alpha v4
Post by: gootman on 2015-11-03, 09:03:58
Very long time noone wrote  any detailed development plan abouth c4d corona here

We(me and my workers) love this render engine and we are waiting for it. Everyday we heve been refreshing this page for any news abouth this But at last times noone give back any response....

We have an idea that can help you for development prosess but we dont know other users  agree with us or not

maybe you must open preorder section for C4D users

We think it  will be able to help you to develop this engine for C4D users too

this was just an opinion and thanks for your effort

Kind Regards

Olcay KAYIHAN

I agree with this. So, you can open not only preorder - you can open simple Donate. I want to help you for yours great work.
Title: Re: Alpha v4
Post by: burnin on 2015-11-03, 14:08:43
You can throw money on the fire but the water will not boil any faster.

Patiently, test anything you can think of, do extensive analysis, research and reports to bug tracker. Create, prepare test scenes, some complex materials, libraries... make amazing renders, correspond with each other, create scripts that will make the workflow faster. At least make a thread with suggestions. Organize. Motivate. Share.
You already got an amazing tool at your disposal so -
Don't just seat staring at the screen hitting F5... F5... F5...

If you'd pay attention to what the team is doing you'll notice they are hard at work, almost non-stop. Help by taking action and maybe it will be done faster.
Title: Re: Alpha v4
Post by: fla on 2015-11-03, 15:55:52
There's some news regarding cinema and MacOS in Corona official statement here: https://corona-renderer.com/blog/corona-renderer-1-3-for-3ds-max-released/
Title: Re: Alpha v4
Post by: Jaycop on 2015-11-03, 22:30:33
Hi, sorry for the long time without answers. We are currently finishing Corona version A4.1, which significantly improves stability and fixes many bugs. Here are a few things you can look forward to:

 - Added missing rayswitch map
 - Fixed crashes with AO shader inside displacement
 - Fixed freezing when interupting viewport rendering in preparation phase
 - Faster termination of renderer (when manually interrupting and in IR updates)
 - Fixed bumpmapping having incorrect direction in some scenes
 - Fixed compositing tag not being applied to objects without material
 - Fixed material override not being applied to objects without material
 - Modified threading system for IR (partial support for continuous updates)
 - Fixed crashes caused by SLA shaders used in refraction (IOR channel)
 - Fixed problems with emission in default C4D material
 - Fixed problems with Corona submaterials used in emission slot
 - Added Corona error report dialog and improved logging
 - Fixed several memory leaks
 - Fixed bumpmapping transformation (was affecting bumpmapping apperance in some scenes)
 - Fixed problems with include/exclude list for material overrides
 - Fixed bug causing textures not to render in some scenes
 - Fixed texture mapping in material preview
 - Better handling of material preview scenes
 - Added normal map
 - Fixed problem with hanging material preview
 - Fixed displacement UVW mapping problems
 - Fixed problem with missing file causing Smedge to fail
 - Fixed far clipping distance conversion
 - Added rounded edges map
 - Removed rounded corners from standard material (automatic conversion of old scenes to rounded edges map)
 - Updated to new version of displacement
 - Added no scale option to texture preview

Stay tuned.
Title: Re: Alpha v4
Post by: 4b4 on 2015-11-03, 23:19:37
Thanks for the detailed update.

Really looking forward to the release.
Title: Re: Alpha v4
Post by: olcaykayihan on 2015-11-04, 10:28:29
Thanks for those usefull explanations and thanks for your effort

king regards
Title: Re: Alpha v4
Post by: Rhodesy on 2015-11-05, 11:34:18
Awesome. Looking forward to the new displacement. Just done a job with A4 and the displacement took a huge chunk of the RAM.