Author Topic: Corona Material/Lights Converter (legacy)  (Read 1088535 times)

2015-06-09, 13:46:38
Reply #615

maru

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funny feature request: is it possible to add a minimize button to the script window?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-06-10, 23:32:45
Reply #616

3dwannab

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Hi Maru. You can change:
Code: [Select]
createDialog CoronaConverterRoll
Code: [Select]
createDialog CoronaConverterRoll style:#(#style_titlebar, #style_sysmenu, #style_minimizebox)
If like me you like the slim meaner look (won't mimize though):
Code: [Select]
createDialog CoronaConverterRoll style:#(#style_titlebar, #style_sysmenu, #style_toolwindow)
More: http://knowledge.autodesk.com/search-result/caas/CloudHelp/cloudhelp/2015/ENU/MAXScript-Help/files/GUID-816D257C-CD2D-4753-A792-6E7AEFAFA6A7-htm.html

Sorry DC for hi-jacking ;)

2015-06-10, 23:48:01
Reply #617

racoonart

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Ha, thanks for writing it down 3dwannab :D
I had it on my todo list but now I don't even have to look it up ;) . Will implement it in the next version.
Any sufficiently advanced bug is indistinguishable from a feature.

2015-06-11, 10:07:29
Reply #618

kry

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Is it possible to do the reverse conversion  --- CoronaBitmap > Bitmap  ???
(3dsmax resource collector don't understand CoronaBitmap)
Sorry for my bad English (с) ecximer
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2015-06-11, 10:10:08
Reply #619

racoonart

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Not yet, but once CoronaBitmap development is completed I'll probably add a reverse conversion to the tools.
Any sufficiently advanced bug is indistinguishable from a feature.

2015-06-11, 13:38:18
Reply #620

Ondra

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Is it possible to do the reverse conversion  --- CoronaBitmap > Bitmap  ???
(3dsmax resource collector don't understand CoronaBitmap)

more info please (separate bug report thread)! We will fix it
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-12, 13:06:11
Reply #621

racoonart

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some CoronaBitmap updates

Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html

changelog:
v1.11 - [2015/06/12]
  • [BETA] CoronaBitmap: added .hdr format
  • [BETA] CoronaBitmap: added mono channel outut, rgb channel output, crop and placement
  • added minimize button to converter dialog
Any sufficiently advanced bug is indistinguishable from a feature.

2015-06-12, 13:31:23
Reply #622

maru

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added minimize button to converter dialog
omfg it works!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-06-12, 14:01:49
Reply #623

romullus

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Converter creates additional instanced CoronaSun at world origin when converting daylight system from Mental Ray. Naturally it gives warning message about duplicating sun when rendering.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-06-12, 14:19:13
Reply #624

romullus

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Converter obtains wrong tiling values from autodesk bitmaps when converting autodesk materials. In order to get back correct tiling i have to copy converted tiling value, uncheck use real world scale, paste copied tiling value back and divide it by 100. My system and display units are cm.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-06-12, 15:14:26
Reply #625

racoonart

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added minimize button to converter dialog
omfg it works!
It took a "tremendous amount" of code, but yes, it works :D


Converter creates additional instanced CoronaSun at world origin when converting daylight system from Mental Ray. Naturally it gives warning message about duplicating sun when rendering.
fixed, thanks for the report! :)

Converter obtains wrong tiling values from autodesk bitmaps when converting autodesk materials. In order to get back correct tiling i have to copy converted tiling value, uncheck use real world scale, paste copied tiling value back and divide it by 100. My system and display units are cm.
Could you provide a simple scene containing this map/material? I don't have any real autodesk material scenes here myself so debugging is always a heck... =/
Any sufficiently advanced bug is indistinguishable from a feature.

2015-06-12, 15:28:49
Reply #626

romullus

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Sure.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-06-12, 16:12:58
Reply #627

racoonart

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Thanks for the file!
AAaaaand, fixed. What a big pile of b****hit this autodesk materials stuff is... . Oh and btw, Bitmap offset maxscript properties seem to be broken in Autodesk maps, so no conversion is possible, sorry.

I'll make a new version when some more CoronaBitmap features are available (but I can send it to you if you need it urgently).
Any sufficiently advanced bug is indistinguishable from a feature.

2015-06-12, 16:25:06
Reply #628

romullus

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No, i don't need it. I never used those cripled autodesk materials. It was just some quick random test :] But thanks for fixing it!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-06-13, 00:09:38
Reply #629

Bormax

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Hi,
Thank you very much for your brilliant converter!
One question about normal maps - they need to be loaded with gamma1.0 to corona normal map. It would be great to have possibility to automate the process of reloading normal maps with gamma 1.0. Is it possible to add this function to your great Corona Material/Lights Converter?