FOLLOWING SCRIPT IS ONLY WORKING WITH DAILY BUILDS!Script is attached to this post.
Phew, ok, I made a massive rewrite/restructuring in the last couple of days. Conversion modes are back, this time with texturemap conversion. Be aware - in case you use a selection mode - that instanced texturemaps on some other objects or materials will be converted too, I'm not breaking any instances.
I also made some important changes which affect the conversion speed in bigger scenes dramatically. There shouldn't be any differences in the conversion results but please report if there are (e.g. some materials or maps have not been converted at all)
One of the reasons for the rewrite was to make it possible to use the converter via maxscript commands. I've made a documentation with Code examples here:
Maxscript DocumentationTo all daily build users, please test the converter thoroughly. It may be the one shipping with 1.0 ;)
changelog:*v0.24_dailyBuilds
- core rewrite to enable maxscript access to conversion functionality
- reimplemented selection modes: now supporting texturemap conversion
- massive speed improvements in bigger scenes
- fixed: clamping of bitmap blurs and displacement levels are not affecting the whole scene anymore