Author Topic: Corona Material/Lights Converter (legacy)  (Read 1088341 times)

2014-04-01, 20:51:18
Reply #255

racoonart

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Nice! I think 45 secs for that amount of mats is ok. Thanks for testing :)
Any sufficiently advanced bug is indistinguishable from a feature.

2014-04-03, 22:50:29
Reply #256

racoonart

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Little bug fix update.

changelog:
*v0.17
  • fixed: autodesk mtls conversion failed when opacity map was used
Any sufficiently advanced bug is indistinguishable from a feature.

2014-04-03, 23:26:48
Reply #257

Paul Jones

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Deadclown, it's things like this script that make using Corona even more of a pleasure, all running really well on everything I throw at it hear (apart from fr-cc)

2014-04-03, 23:54:32
Reply #258

cecofuli

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Deadclown, small request:
Can you add the possibility to have a manual input for maximum Fresnell IOR?


2014-04-04, 10:06:45
Reply #259

racoonart

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Deadclown, it's things like this script that make using Corona even more of a pleasure, all running really well on everything I throw at it hear (apart from fr-cc)
You mean fR's ColorCorrect? Seems to work fine here, but I could consider a conversion (as far as possible) if there is a problem.

Can you add the possibility to have a manual input for maximum Fresnell IOR?
I'll see if I can find a way to implement such a feature in a useful way :)
Any sufficiently advanced bug is indistinguishable from a feature.


2014-04-09, 17:21:08
Reply #261

radiosity

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Features request : convert VrayColorMap in Corona Solid Tex
sorry for my poor language...
radiosity

2014-04-09, 22:47:20
Reply #262

racoonart

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Features request : convert VrayColorMap in Corona Solid Tex
Added to the todo list
Any sufficiently advanced bug is indistinguishable from a feature.

2014-04-11, 09:22:08
Reply #263

Okmijun

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Hi,
This is my first post, so hello to everybody here on forum!
...
My Q:
Is it possible to convert, back Corona mats to Vray mats?
Thanks!!!

2014-04-11, 10:08:34
Reply #264

racoonart

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Is it possible to convert, back Corona mats to Vray mats?

Currently not. I'm also not sure if I will ever implement that - at least no full conversion of everything back to Vray (like corona maps etc)
Any sufficiently advanced bug is indistinguishable from a feature.

2014-04-11, 11:07:42
Reply #265

Okmijun

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Thanks! Good to be informed...

2014-04-11, 13:55:40
Reply #266

borisquezadaa

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There is no way back from corona. XD.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-04-11, 14:38:26
Reply #267

shadowman

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There is no way back from corona. XD.
True. But sometimes there is a need to share some models for VRay users.
So..
Will be great to have at least a tool for basic reverse conversion.

2014-04-16, 11:35:17
Reply #268

kahein

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Is it possible to convert, back Corona mats to Vray mats?

Currently not. I'm also not sure if I will ever implement that - at least no full conversion of everything back to Vray (like corona maps etc)

Maybe you could look at this script and set the link for good conversion
https://forum.corona-renderer.com/index.php/topic,3367.0.html
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2014-04-16, 12:05:32
Reply #269

racoonart

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I'm not really familiar with the multyconverter script but afaik it's just doing "A -> B" right? No value conversions or "if A then B+C" statements or something like that. I don't really find that useful.
Anyways, I'll see what I can do when I find some time to do it.
Any sufficiently advanced bug is indistinguishable from a feature.