Author Topic: Alembic motion blur  (Read 6589 times)

2015-12-17, 16:44:49

jetcrow

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Any ideas? :(
As render starts its cashing, because no mb frame rendered emidiately. But no effect.

2015-12-17, 16:57:01
Reply #1

maru

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I am not sure what is happening, but my guess would be:
Geometry Motion Blur will not work for geometry with changing topology - this includes: changing number of faces, vertices, or normals
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180

I guess it shouldn't be crashing, though.

Can you provide us with a scene?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-12-17, 17:14:42
Reply #2

jetcrow

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I am not sure what is happening, but my guess would be:
Geometry Motion Blur will not work for geometry with changing topology - this includes: changing number of faces, vertices, or normals
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180

I guess it shouldn't be crashing, though.

Can you provide us with a scene?

Well looks like you got a point. I uploading a scene ints weight a lot. Damn i try to make an image with vray, so terrible it is ))


2015-12-17, 17:23:15
Reply #4

jetcrow

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well anyway in helpdesk we can see: Geometry Motion Blur will not work for geometry with changing topology - this includes: changing number of faces, vertices, or normals. As you told.

So ints not a bug its a reality.
« Last Edit: 2015-12-17, 17:32:19 by jetcrow »

2015-12-17, 17:41:10
Reply #5

maru

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But it shouldn't be crashing. Did you mean "crashing" in the first post?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-12-17, 17:47:44
Reply #6

jetcrow

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But it shouldn't be crashing. Did you mean "crashing" in the first post?
No Maru its incredibly stable :) Its just no MB.
Vray for example support houdini generated meshes and particles through vray proxy ((

2015-12-18, 11:05:51
Reply #7

Ondra

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As render starts its cashing,

No Maru its incredibly stable :) Its just no MB.

So... does it crash or not?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-12-18, 11:23:25
Reply #8

maru

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Oh, it's "cashing"... should be "caching"? Pre-computation/parsing?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-12-18, 11:32:56
Reply #9

jetcrow

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Oh, it's "cashing"... should be "caching"? Pre-computation/parsing?
yep! sorry for my englosh :)

2016-08-19, 14:31:04
Reply #10

Ondra

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I cannot find the scene, do you still have it? can you reupload it?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-16, 16:15:25
Reply #11

Ondra

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hi, do you have the scene for me?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)