Chaos Corona for 3ds Max > [Max] I need help!

Galvanized - Material

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Tanakov:
Hello

I would like you guys to help me a bit with creation of galvanized material map type.
http://static.hardwarestore.com/media/product/146191_front500.jpg

My Vray version seems to be unsuitable for this task even after conversion and fiew hand tweeks.
Did any of you go around making materials like that? How do you aproach it?

maru:
I think this would be a standard metal material with a reflection glossiness map.

Tanakov:
Thanks maru!

This is what I got after I used some of the previous ideas you gave on the forum, also at the Rim Mat ~ Topic.

Im not quite yet satisfied with the result tho, any hints?

Btw, are you able to activate my Daily Build licence? (Im not really sure who you are, but you seem to be a VIP here)

agentdark45:
I'd say you're pretty much on the right track with that test. You might just want to tweak the maps in the reflection and glossiness slots to produce stronger reflective and glossy changes (slap a colour correction modifier on the same map and play with contrast / output e.t.c).

Post up your current mat settings so we can see what's going on. Perhaps you could try putting some maps into the anisotropy / rotation slot and see if that produces the desired effect?

It might also be worth putting the mat on an different objects in a scene with real geometry around it as the environment is so crucial to the look of the reflective material.

Tanakov:
Here you have the mat so far.

Its a RAR because I added a simple texture.

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