I'm running some tests and one of which is a 30k render because I have those type of projects come along from time to time. With Corona (tested RC2 and RC3) I'm not able to directly render @ 30,000 pixels wide (it crashes out of memory).
I used the network/backburner/strip method to render the image out in strips. That kind of worked. It at least rendered the image. However, I'm getting one sequence that remains different (nearest to the shadow catcher ground plane):
There were 10 strips in total, here's where they aligned:
I've tried it with path tracing and using a saved UHD cache (lower res save) but it always produces this anomaly at the bottom. The split at the upper portion of the car looks fine.
I've also tried the Rakete_BigRender script posted in another thread here about large render issues. It also produces a different look but within each tile though.
Thoughts?
« Last Edit: 2018-10-30, 23:08:25 by JeffPatton »
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Workstation: AMD Threadripper 3970x with 128gb RAM and 2x Titan RTX GPUs (win10 pro)