Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - matsu

Pages: 1 2 [3] 4
31
I'm right now working with converting a model used for archviz into one used for a VR presentation.

If there's ONE request I have, it's that Corona can handle the baking within the render dialogue itself, without involvement of the (rather complicated and bad) max script. Having a one-click solution for rendering Corona materials to correctly set-up Standard Max Materials would be amazing.

32
I made another thread on this subject: https://forum.corona-renderer.com/index.php?topic=16464.msg103485#msg103485

The fix I use is the values

float mtlEditor.lightsIntensity = 0.75
float mtlEditor.lightsSize = 1.25


in the dev/debug dialogue.

Would love to see this fixed permanently though, since these settings are sometimes lost (possibly when opening old files?).

33
Vlado, I understand that you're disappointed. I'm sure you were hoping for a community thrilled and happy about the merger.

I can only speak from my own point of view, but for me Corona was the very thing the archviz scene needed. I was using Vray from the beta days, and I was loving it, but as time went on, more and more issues started to show up, and tbh, it felt as you shifted all your focus from archiviz, to vfx. Also, the way the software grew... it just became increasingly cumbersome to work with.
Then Corona showed up, with a very fresh approach, and they truly seemed to understand the artist's point of view. I switched over one afternoon and never looked back. The software just delivered in every aspect and made my proffessional life about ten times more delightful. (Not to forget: At a very reasonable price!)
And what's most important: They brought competition. Which is extremely needed in these cases. Look at ADSK... the latest 3dsmax release is a joke! Complete stagnation. All they do is milk us of money through subscriptions.

So now, when I hear you're taking over the show.. I fear Corona's days are numbered, and that makes me sad and angry. Why? Because we've seen mergers like these before. Initially, the talk is all sunshine, and dev teams will go on, and that no product will be sacrificed etc...then fastforward 2 years, and the story is very different. Especially in this case, where the products are so very similar, and the user group is practically the same, I can't see why a company would want to use resources for some kind of parallell development. Then we all know Chaos will not scrap Vray...

If I am to be optimistic, we'll see a fusion of the two renderers (Corona's simplicity and foolproofness, with.. whatever benefits vray might add) and that you find in your heart (and wallet) to sell it at a decent price.
If I am to be pessimistic, you'll pick whatever tech Corona has that you miss for Vray, then discontinue Corona completely. Then hike the price of Vray further, since you have all this new and cool features.

It's up to you (or your investors?) to deciede. In the meantime, I'll just hope for another challenger to appear. Since this business badly needs good competition.

34
I am truly disappointed. Say what you want about tools being just tools but corona had a fresh look and feel. Now I have the feeling this tech exchange with vray will lead to a sea of monotonous vray-corona hybrid renders. :(

R&D will be amazing from now on...

Kinda like it's amazing with Autodesk's 3dsmax.........

35
Guys, please stop the wave of hate, stay calm, and take a look at https://corona-renderer.com/blog/new-horizons-plans-for-2017-and-beyond/
Nice words and all, but so far, I'm waiting to see ONE SINGLE merger of this kind, resulting in something benefiting the consumer/user. You just ruined the competition in the rendering business - ence all the hate.

Vray and Corona are too much of similar to keep developing them as seperate products in the long run. My bet is Corona will be around for a year or two, then it will be fully incorporated into Vray. Some time during this period, Corona subscribers will be offered a discounted switchover to Chaos's "render package". This is just how things work in this day and age.

Enjoy your new monies, though.

36
I'm shocked, outraged and first ande foremost: disappointed. Chaos Group is turning into another Autodesk, and these types of deals are NEVER good for the users. The strength of Corona (outside of the actual renderer) was its position as a challenger - a challenger that could push development and competition.

It was fun while it lasted. I assume we'll start seeing forced annual releases, without interesting features and jacked up prices. Looking forward to that new challenger appearing...

:(

37
Alright. Good to know that you know. Hoping for a fix in the near future. :)

38
I am lighting an interior with CoronaLights. The lights have directionality and I have the "prevent black appearance" checked. Directionality set to 0.5.

Camera is placed outside of the building. There are glass windows between the lights and the camera.

If I render the scene with the glass in place (that is in front of the lights) they turn black, i.e. the effect is ignored. If I hide the glass, the effect is working properly.

Surely, this can't be intended?

39
Gallery / Re: THE LAKE HOUSE
« on: 2017-06-18, 23:59:19 »
Oh! Very nice!

What plant models did you use? Very realistic.

Thank you!:) It is Evermotion vol.124, 126
Cool. I aparently need to update myself on Evermotion's content, then. Thanks!

40
Gallery / Re: Taipei residence part2
« on: 2017-06-18, 03:51:09 »
I like it a lot! Great work.

41
Gallery / Re: THE LAKE HOUSE
« on: 2017-06-18, 03:44:35 »
Oh! Very nice!

What plant models did you use? Very realistic.

42
[Max] I need help! / Re: Material Preview Brightness?
« on: 2017-06-14, 14:15:10 »
Looked into Cecofuli's solution, and found an old post by Ondra.

Now using
float mtlEditor.lightsIntensity = 0.75
float mtlEditor.lightsSize = 1.25

and it's working pretty well. :)

43
[Max] I need help! / Re: Material Preview Brightness?
« on: 2017-06-13, 15:14:59 »
In general, I like how the mat editor preview "scene" looks. I would just like a an EV slider, to adjust the brightness. Or possibly a light lister of sorts. Changing the color of the mat editor lights would also be very useful.

44
[Max] I need help! / Material Preview Brightness?
« on: 2017-06-10, 02:40:48 »
As of late, I've been a bit bothered by my material preview's brightness. I do not remember having these issues prior to 1.6, but I could be wrong.
In any case, my problem is that bright materials look burned out easily. The material in the attachments is a material without reflection, and the diffuse value set to RGB 180. The second attachment has a Threshold of 255 applied in PS to show which pixels are completely white.
Max's gamma set to 2.2 (+ affect mat editor).

I'd like a "VFB exposure settings apply to mat editor"-button, or something. Or maybe I'm just missing something here...

45
Sounds like you have some issues with your color settings in PS. That is a big topic, and I won't go into detail here (there's lots of reading online if you really want to learn), but a simple tip is to use sRGB for your main profile. From my experience it works the best from VFB to PS to Client to Publish/Print.

Pages: 1 2 [3] 4