ye i saw the maxon daily build update and just assumed they didnt do it for c4d. Corona tends for forget about us C4D users
Quote from: CJRenders on 2021-05-18, 17:39:16ye i saw the maxon daily build update and just assumed they didnt do it for c4d. Corona tends for forget about us C4D usersWe never forget about C4D users at all :) It just takes time to do things that have to be prioritized, e.g. writing and developing a unique Node Material Editor took precedence over converting some things from Max, as we felt it filled a bigger hole in what C4D users could do. So, nothing is ever forgotten or overlooked, just prioritized as best as we can!
Super, thx!Definitely have to add the option to add material in scene by double clicking on it with the mouse.
BUT one question comes to mind here. Why taking a different material library approach in the first place? C4d has had a solid content library system and everybody I've met over the years working professionally in c4d uses this feature extensively. Maybe give a library file a second thought.
Quote from: prayasan on 2021-05-18, 22:43:50BUT one question comes to mind here. Why taking a different material library approach in the first place? C4d has had a solid content library system and everybody I've met over the years working professionally in c4d uses this feature extensively. Maybe give a library file a second thought.The content browser is a dying breed, since Maxon introduced their asset browser approach in S24.