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« on: 2020-11-17, 00:22:22 »
Hello
I am trying to use team rendering for an animation but I am having some problems. First of all when I start rendering the animation in the VFB it works fine. As soon as I render I press TEAM RENDER TO PICTURE VIEWER I get an error about native cinema IES lights which are part of the native Cinema libraries. It is probably because they are not part of the Cinema Client. It is a shame but I can solve it by extracting the IES to another folder and place it back to the scene.
I wanted to render 75-250 frames. It started to calculate 162nd frame. WHY IT DIDN'T START FROM THE BEGINNING?
BUT the biggest problem I got is the TIME RENDERING using the team rendering. On my local machine is AMD Ryzen Threadripper 3960X. On the Client PC are two CPU Xeon E5-2650 v4. I have tested the same scene on both PCs and AMD Ryzen got faster than 2x Xeon about 40% - 50%. So I thought I will get shorter time when I do the team rendering and use all CPUs available. But by doing that I need longer time for one frame with using all CPUs than just with AMD Ryzen. I have checked the status of both machines in the TEAM RENDER MACHINE PANEL and the local machine got orange icon (working) and the Client got green (prepared but not working). When I checked the console it got messages, that the client is working in some passes and chunks. ANY IDEA HOW IS THAT POSSIBLE? This team rendering is really big issue. Especially for animations, when we don't see the progressing preview in the picture viewer like we can see in the VFB while calculating. I really like Corona and I have switched from Octane to that, but when I need to use distributed rendering I am thinking about Octane and how well this part worked there.
Many thanks for any ideas where could be the problem with the time per frame and the other issues.