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Messages - LeSill

Pages: [1] 2 3 4
1
[C4D] Bug Reporting / Re: Cloner plus Normal map BUG
« on: 2024-02-14, 09:13:17 »
I didn't think about it. I will definitely try that. Thank you for the tip.

2
[C4D] Bug Reporting / Re: Cloner plus Normal map BUG
« on: 2024-02-13, 07:56:19 »
Thank you for replying. I hadn't considered using the Corona randomizer for simple things like tiles or cubes. Anyway, Mograph, which includes the cloner and all of the effectors with fields etc., is perhaps the most powerful and versatile tool in Cinema. When I picture more sophisticated objects, such as humans for example. When I clone the human, rotate and scale it with the random effector, I will encounter the same issue, and I will be unable to use the Corona randomizer in this case. The person is placed beneath the cloner and assigned its own material tag. Then the cloner completes the cloning process. It signifies that the UV map does not rotate for human clones. The topology and its UVW map are bonded together. As a result, I see no reason why this should be an issue. This problem did not arise with other renderers.

3
[C4D] Bug Reporting / Cloner plus Normal map BUG
« on: 2024-02-12, 12:34:46 »
I made a tile floor using Cinema Mograph Cloner and a formula effector to rotate each second tile by 90 degrees. When I use a normal map for the material, the floor appears strangely shaded. Each tile reacts weirdly to light.
Why is this happening?

4
[C4D] Resolved Bugs / 2 corona sky objects cause bugs
« on: 2023-12-12, 09:07:41 »
Hi,
 I have reported this problem a while ago as a few other people as well. As soon as I place to my scene 2 sky objects, one for Gi and the other for the reflection and refraction it causes bugs. I have to use two objects because otherwise the sky with intensity set to 0.8 causes too strong reflections.
This was reported a few times since the version 7. It was supposed to be solved. Any news on this issue?

5
[C4D] Bug Reporting / Re: Black dots and light areas
« on: 2023-08-23, 15:08:24 »
Hi, what version of Corona are you using? Is it hotfix 1 or older? As for the second question, are you using the multipass at all? Finally, are you able to share your scene with us or a stripped back version of it? If so, please use the link in my signature below.

Hello there,
I found that the issue with black dots and other abnormalities emerged in the PV rather than the VFB. It did appear in VFB, albeit much later than in PV. Another significant note is that the issue with artifacts is in the BEAUTY pass. The artifacts aren't visible in the LIGHTMIX pass. Unfortunately, when I save the LIGHTMIX pass as a PNG file, the alpha channel is not saved.

6
[C4D] Bug Reporting / Re: Black dots and light areas
« on: 2023-08-21, 17:16:17 »
I saved the layers/passes in 16bit PNG format. This format doesn't support alpha channel for layers?
For the Corona version please see the attached image.
I will try to share the project with you.

7
[C4D] Bug Reporting / Re: Black dots and light areas
« on: 2023-08-21, 11:02:44 »
It had no effect. The black areas appeared in various locations. They occurred after about 40 samples. It is OK when I disable the second SKY object and leave only one responsible for GI, REFLECTION, and REFRACTION. However, having SKY object power set to 1 frequently results in good interior lighting but too much reflection. That is why I usually utilize two or three SKY objects to attain the greatest results. When I rendered previews at HD resolution 1920x1080, the issues did not occur.

ONE MORE QUESTION. Is it possible to save VIRTUAL BEAUTY PASS with alpha channel? It is quite necessary but it seems to be NOT possible.

8
[C4D] Bug Reporting / Black dots and light areas
« on: 2023-08-21, 10:26:44 »
Hi guys,
I'm working on interior renderings, and a few issues have arisen in the renders. First and foremost, I'd want to underline that it occurred as soon as I began working on the final HI-RES renders - 4k and 8k resolution, mainly the 8k causes problems. I used SUN and two SKY objects to light the scene. One is used to regulate the illumination - GI calculations - while the other SKY object is used to control reflection and refraction using light material. Initially, I used three SKY objects, one for GI, one for Refraction, and one for Reflection, and the problems were even worse. As soon as I submit the project, I will mention further obstacles that I have experienced.

Do you have any clue why the black dots and light spots appeared?

Thanks

9
As I have stated. I'd want to have a seamless transition not just on a specular material, but also on a diffuse one. You lose the smooth transition as soon as you break the phong shading. See the images below.

10
No, I don't believe so. When I check this box and observe the shade on the rounding's border, it just destroys the smoothness between the rounding edge and the rest of the geometry. But isn't this not natural behavior in the real world? I'm looking for a seamless transition/shading between two perpendicular surfaces. The problem could be solved if the bevel mod made extra cuts at the rounded edge.

11
Hello,
now that I know what's causing the distortion, I'll use the Phong Break Rounding option. I was simply surprised that you needed to use it. It's a shame that BEVEL MODIFICATOR doesn't provide an option to remedy the shading problem without breaking the phong rounding. The bevel modif, for example, could add next sections next to the rounded edges. When I utilize the Phong Break Rounding option, I lose the right smooth behavior on a diffuse material.

12
Thank you for your reply. I will check it.

13
OK. I will check the shading rules to avoid it next time. Do you have any link where I could find more info?

14
Of course, I can take this modificator off the glass panel. I just wanted to mention that there is a glitch that may affect not only specular materials but also other geometry if the bevel modificator is used.
Because I was unaware of the problem, I placed the bevel mod beneath a null object where other elements of the window frame were. Then I struggled for a while to figure out the problem.

15
Yes, I have the subdivisions enabled.

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