Author Topic: why is Corona tiles shader restricted to one direction?  (Read 202 times)

2024-04-05, 10:22:11

steppes

  • Active Users
  • **
  • Posts: 83
    • View Profile
Hi all!

Why is the Corona tiles shader restricted to one direction? When I want to place tiles in a corner, I have to assign it twice. Why? Wouldnt it be easier to have it kinda cubemapped?

And: Why is the Corona tiles shader not proper visible in the editor?
« Last Edit: 2024-04-05, 10:27:19 by steppes »

2024-04-05, 11:15:45
Reply #1

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3873
  • Bengamin
    • View Profile
    • Cormats
Hi there, how are you applying the tile shader? Can you share your setup?

Bengamin Jerrems l
Portfolio l Click me!

2024-04-05, 12:29:39
Reply #2

steppes

  • Active Users
  • **
  • Posts: 83
    • View Profile
when I use UVW space, the tile size width and tile size height are not considered.
when I use object space, I can set the dimensions properly.

I have watched the Videos on YT and there is that "feature" mentioned, but I cannot figure out the sense: Either I can map on every side or I can set the dimensions properly. Why not both?

2024-04-07, 20:24:53
Reply #3

Stefan-L

  • Active Users
  • **
  • Posts: 515
    • View Profile
in case on a side note: our tile pro plugin can do this all and a lot more:) it renders native in corona too.
(you can PM my in case for more info)