IIRC the UV mapping on Corona Bitmap is independent of material Tag settings, those are applied over it.
Hello Jan,
I will try to illustrate what I need Corona Bitmap to do. Basically within one shader to reference two different UVW map tags. For example, if you have leather and stitches. There is a different mapping for leather and different for stitches. Although one workaround right now would be to use triplanar for leather and uvw tag for stitches.
Is this something you could slide into corona bitmap function? Since Projector shader seems to be notoriously buggy.
Daniel