Hi, I made a european license plate rig, to make some variations for cars in residential renderings. I could apply the rig to every vehicle, but most of the cars already have a black (slightly curved) plate in place. It would thus be quicker to use a PBR material for it with color, reflection and displace/bump map.
I am totally unfamiliar with multipass (can you imagine?!), but is it possible to retrieve with MP a layer that can be used as bump or displace map, p.e. when I render frontal?
I thought it could be done with z-depth layer, but that layer is plain grey
thanks, K.