Author Topic: New way to render a video  (Read 3852 times)

2013-09-11, 03:13:27

clonk2u

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I would like an option to render by doing one pass per frame and moving on,and when they reach the end of the video run the next set of passes. I do not know how this would work performance/software-wise, but I have gotten used to setting the allowed pass limit higher than I need, letting it render until it looks "done", saving, and canceling the render. This is great because it removes the need for pre-renders to figure out how many passes I want. I however figure that this is probably not feasible, and it is just an idea I am throwing out there.

2013-09-11, 08:32:31
Reply #1

Captain Obvious

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This is actually a really good method. It's how FPrime for Lightwave renders animations. It's great because you can start the compositing and editing process pretty much immediately.

2013-09-11, 13:47:03
Reply #2

Ondra

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It would be possible to do, but probably rather with a script in 3d studio. You can also do this: render the sequence in low quality, then render it again, and composition the two results by blending them. You will obtain the same result as if you would render it once with higher quality.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-12, 20:29:02
Reply #3

visualart

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could this be possible with a special fileformat that remembers the necessary data corona needs to continue rendering where it last stopped ?


2013-09-12, 23:38:57
Reply #4

Ondra

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I can already do that with an exr sequence ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-13, 17:14:59
Reply #5

visualart

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2013-09-13, 17:40:11
Reply #6

cecofuli

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    • www.francescolegrenzi.com

2013-09-13, 19:43:07
Reply #7

visualart

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way to cool :)