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Messages - claudyo

Pages: 1 [2] 3 4 ... 7
16
Gallery / Re: Magis
« on: 2017-03-30, 22:51:09 »
looking great :)

17
Gallery / Blue hour
« on: 2017-01-30, 23:45:17 »
Hi guys,

Here is my latest personal project. For far too long I admired the blue-ish images from big players like Dbox, PG, Neoscape etc, and always wanted to have something similar in my portfolio. And lately, I felt more "blue", maybe because of the cold outside I guess, and remind me about this "to do" I postponed too much. And here it is.
The only post was dof done in frichluft and the rest in Arion.

Software : 3dsmax2016+Corona 1.5 + Marvelous Designer+ ArionFx (Ps)+FrichluftDof (Fusion8);

Enjoy and feedback if you feel it down bellow.
Thanks

18
Gallery / Neptune Kitchen
« on: 2016-12-11, 21:46:54 »
Hi guys,

I put here some images of a more experimental project. It started as a test for my most expected improvements in 1.5 = displacement. After playing a bit I decided to wrap it up in a small project which ended with this english kitchen from Neptune. Nothing more to say than I'm well impresed by the direction of the displacement in Corona. Still not at the octane real time speed, but I'm ok whith as it is.

As always I saved 32bit exr and did the little retouches in Arion. Dof was made with frischluft in fusion as I feel more confortable working with dof in post rather than in render. And of course 3dsmax2016.
Besides floor generator pro, the other script used was XrayUnwrap 2 which made unwraping a game, because the brick is a viz park texture combined with some mortar in Ps.

2500px on the longest side with 150passes and 0.5 denoise which took around 2h each on a I7 5960x machine.

Enjoy and feel free to ask or point anything you want in the comments below.
Cheers

19
Gallery / Re: swedish-apartment
« on: 2016-09-21, 17:00:42 »
doubt ppl are shy, more lack of interest... as lately it feels more like a waste of time commenting on every work posted (maybe stars/likes or some system of evaluating should be added)

with more casual stuff, mass of pre-made models, we're getting saturated - to the level of banality... lacking uniqueness.
mistakes and usual suspects are still present here (noise, bad shading, terminator effect, protruding-floating geo...)
with skill & time the uncanny valley is getting deeper and wider... the more you look, the more detail you see
all while ppl start to complain at every possible occasion...

so for now i just hope i haven't struck a nerve
because i hate to lie and as truth hurts, am also brute with attention to detail, annoyingly pedantic... :p

i rather write nothing


good point!

20
Gallery / Re: Ikea Bathroom
« on: 2016-08-31, 13:52:51 »
Really like the tiles behind the basins. How have you achieved those?
Great set of images - well done :)

Thanks. I made the geometry with floor generator and the color with corona multimap.

21
Gallery / Ikea Bathroom
« on: 2016-08-30, 22:50:57 »
Hi guys,

Here's anoher set of images made for my workflow improvements.
Inspiration from one and only Marcus Lawett.

As usual : Max 2016;Corona 1.4;MD;ArionFX;Lenscare; and some various max's plugins.
Rendertime around 3h with a 2.5 noise treshold set and a 0.5 denoise.

C&C are welcome.
Enjoy

22
Gallery / Re: White kitchen
« on: 2016-08-18, 22:47:40 »
When you save from Corona, try to keep highlights compress to default = 1; and also the contrast to default=1; If you already didn't do it.

23
Gallery / Modulor by Skandiform
« on: 2016-08-18, 12:08:42 »
Hi guys

This is a small personal project I made to improve my workflow.
Images based on Marcus Lawett photos for Skandiform.

Tools: 3dsmax2016+corona1.4+arionfx+lenscare

Thanks

25
Gallery / Black Bathroom
« on: 2016-07-13, 00:59:25 »
Hi guys,
This is my latest project. Inspired by photos of Marcus Lawett.

I use an hdri from CG Source for global illumination with some artificial lights which can be seen in the images.

Max2016, Corona 1.4, MD, ArionFX, Lenscare DOF.

2.5h rendertime per image; dof made in post.

Any comments / sugestions feel free.
Cheers.



26
Gallery / Re: Honeycomb House
« on: 2016-07-04, 18:51:49 »
Nice job on the exterior vegetation and atmospherics.

27
Gallery / Re: Let's dine outside!
« on: 2016-07-01, 12:30:23 »
the shadows seem too soft if cast by the small christmas lights - did you use a fake / invisible emitter to light the overall scene?

Yes, I use for each christmas light a small one which is visible for glare and sparkle, and a bigger one which is invisible, to conpensate the light amount needed.

28
Gallery / Let's dine outside!
« on: 2016-06-30, 23:51:59 »
Hi guys.

Following the last thread of Lakeside Summer, I kept the exterior theme but this time with more editorial alike of a outside diner.
Also it's a personal project. Nothing fancy, I use Cscatter for foliage, Csun&sky for day shot and a PG hdri for night shot's with corona light's. Everything is 3d.
I love the way that Corona works just right when you use real values and you don't have to do "special" tricks to get something corect in terms of realism.
I also have to say that I wanted to do a moonlight but didn't know how to. That would be a nice tutorial from Corona team ;);

Software: 3dsmax2016+Corona 1.4+MD+ArionFx+Lenscare for Dof.
150passes with .5 denoise around 2-3h per image.

Any comments/sugestions, just write it down.
Cheers!

29
Gallery / Re: Lakeside Summer
« on: 2016-06-20, 11:40:35 »
i think you did well with the dof. :) smooth and clean.

Thanks Peter.

30
Gallery / Re: Lakeside Summer
« on: 2016-06-14, 22:30:16 »
No, it's in post, made in F Lenscare. I know it would be more accurate in camera, but I want to have more control in post, and lenscare works quite well.
Very nice set of images! Is this Corona's DOF or post processed one?

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