Well, a few years back some in my company were convinced this VR/AR stuff was going to change everything. I LOVE that stuff, but I just wasn't feeling it. I had the same feeling I had in the 90s when people were pushing the new VRML format. Just never took off, but bandwidth was a major issue back then. This problem still exists to an extent. You need HIGH bandwidth/data for mobile viewing or a high-end PC and expensive headset for the full experience. Great for gaming though.
Anyway, I was setting up C4D scenes and using a special camera tag for rendering out a 360 image. Probably r18 which did not have it built in, but Cineversity had a plugin. I remember there was some type of converter I had to process the render to make it compatible (injected was the word it used) with YouTube for example. After that, I could simply upload it to YouTube and you could view on any screen and drag the mouse or finger around. If you had Google Cardboard or similar viewer, you would enable that option and put your phone in it and you could spin around and up and down. The issue I had in 2016 was getting data on a phone that could handle 4k for each eye which gave you the full experience. You can check this old Acura showroom I had set up before Corona.
To be honest, I haven't looked into Corona's 360 capabilities yet. I might have to revisit just for fun.
https://www.youtube.com/watch?v=xFPjMTF_q6g