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Messages - BigAl3D

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391
I might be confused, but isn't the Triplaner shader similar to the UVW Randomizer? Well, at the bottom there are similar tools. Worth a look.

392
Just for giggles, I'll throw this out there. After Effects is loaded with "legacy" effects and features that have updated versions. For many years they have been sitting there. Don't know the policy behind it, but there they are. Who knows.

393
@Jojorender Have you ever seen Sketchfab? It's pretty amazing. You actually upload the scene and it renders out a very nice image that's fully immersive. In this example I found, they added points of interest so people can just fly to that spot and read about it. Navigation can be tricky for some. Thought you might enjoy browsing around in any case.

https://skfb.ly/6w99H

394
[C4D] I need help! / Re: Shadows under the ceiling
« on: 2022-02-03, 01:11:19 »
That is very odd indeed. It seems like that dark edge is a pattern. You can clearly see it and since the light source seems to be a large window or glass doors, that would not explain a "shadow" on all sides of the room.

On the scale issue. Before Corona, I would sometimes use Global Illumination with the Physical Render. One thing C4D people always said, was to try a make your scenes in real-world scale. It calculated the shadows and AO effects much more realistically. One trick so you don't try and drag-scale everything. Go to the Project Settings. There you will find a Scale option. I would select the room and have your size pallet visible. When you change the scale, you will see the dimensions in the pallet change, but you won't really see anything in the view window.

Another question I have is WHY are you still using v5 of Corona? I mean you're are paying for it at that point, but you are not getting the latest and greatest version with new features, LOTS of fixes and way more stable. I still use C4D r20 sometimes and it runs v8 perfectly.

OK, I think I'm done now.

395
Ah, I thought you rendered one of Blender's free sample scenes. The M1 is Apple's last hope to get back in the render game. Seems promising, but I need to wait for the pro machines. The idea of the built-in GPUs makes me nervous as they've had AMD, a major player, and still did not optimize the performance after all those years. Then of course, they tended to always pick the wrong vendor. That's why I love Corona since it works with many CPUs and at decent speeds.

I get very responsive real-time previews on this 2017 iMac Pro (2.3 GHz 18-Core Intel Xeon W), so I'm hoping for the best. Good luck!

396
I am surprised how difficult it is to match your results. Seems pretty straight forward, but can't get it to look like that.

397
Well, a few years back some in my company were convinced this VR/AR stuff was going to change everything. I LOVE that stuff, but I just wasn't feeling it. I had the same feeling I had in the 90s when people were pushing the new VRML format. Just never took off, but bandwidth was a major issue back then. This problem still exists to an extent. You need HIGH bandwidth/data for mobile viewing or a high-end PC and expensive headset for the full experience. Great for gaming though.

Anyway, I was setting up C4D scenes and using a special camera tag for rendering out a 360 image. Probably r18 which did not have it built in, but Cineversity had a plugin. I remember there was some type of converter I had to process the render to make it compatible (injected was the word it used) with YouTube for example. After that, I could simply upload it to YouTube and you could view on any screen and drag the mouse or finger around. If you had Google Cardboard or similar viewer, you would enable that option and put your phone in it and you could spin around and up and down. The issue I had in 2016 was getting data on a phone that could handle 4k for each eye which gave you the full experience. You can check this old Acura showroom I had set up before Corona.

To be honest, I haven't looked into Corona's 360 capabilities yet. I might have to revisit just for fun.

https://www.youtube.com/watch?v=xFPjMTF_q6g

398
@haffy Now I'm curious what Blender scene you rendered and what the settings were. I'm a Mac user as well, but I have an iMac Pro which holds up pretty well.


399
Gallery / Re: Bugatti Chiron "Les légendes du ciel"
« on: 2022-01-26, 15:36:20 »
Excellent work all around! I think my favorite part was the camera move through the window, hovering over the engine while seeing the spoiler deploy. Very nice indeed.

400
Video looks great. Well done!

401
Looks to be a nice animation. Nothing screams at me as far as long render times. 10 min. per frame for a complex scene isn't crazy really. Home/office renders anyway. Don't know what CPU you're using so that render time might be decent. Unless you get super close to the glasses at the bar, you could get away with no refraction if there is any. That's extra processing. Also any caustics will add lots of time.

Would love to see the final once you get it all sorted. Good luck!

402
Ha. Totally misread the original post. Just adjust the Glossiness slider to the left until you like it. I don't think you need the Clearcoat setting for a rough reflection.

Also, if you're using Corona 7 or later, you have the material library with many metal materials ready to use. Several of them have rough surfaces.

403
I'm sure you'll get many people saying there could be lots of things to optimize, but would need to see something. At least some type of render if possible. What type of animation? Length? Output size (HD, 2k, 4k)? Rendering any fog effects? Lots of glass or reflective materials? I mean the list goes on and on.

404
Your sphere is perfectly glossy/reflective as it is. The only issue is, your scene is late day and dark with nothing bright to reflect. Here is a render from your scene, but I duped the sphere and moved it behind so you can clearly see how reflective your material is.

405
[C4D] General Discussion / Re: Activation
« on: 2021-12-31, 16:56:26 »
I'm not really sure I know what you're talking about as far as licensing goes, but one trick to see characters and numbers more clearly is to paste that info into a text file and change the font to something like these to make things more clear.

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