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Messages - BigAl3D

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16
I am unaware of that command. I'll look into it. Thanks.

Do you understand that double "mesh" setup that is the result of hitting C?

17
[C4D] Bug Reporting / Re: Text Cut Off
« on: 2024-02-06, 23:02:32 »
I've never changed the font in any app. Why would I need to do that?

18
[C4D] Bug Reporting / Text Cut Off
« on: 2024-02-06, 17:46:26 »
Any time I export a render from the VFB, the text will be cut off at the bottom. Sometimes more than this example. I can usually still see the words enough to continue, but sometimes not.

Corona v11
Nov 29 2023 19:27:40
C4D r25
Mac OS 12.5.1 Monterey

19
I'm making a small restaurant mockup. I setup some basic tables and chairs. There are some scaling issues in this scene due to some LiDAR scanning, so the scale of the chairs was huge. I converted them to mesh and they reappeared in the viewport. They did NOT appear in any render however. When you convert some models, Cosmos included, sometimes it makes some sort of parent object and a child. You can't select anything on the parent and it has the material on it. I don't understand how that works.

So, I merged those two pieces of the chair into one mesh. Boom. Everything appears and renders as expected. Render Instances or Multi-Instance don't affect this issue.

Since this sample scene is so small, I've attached it directly here. This scene is new and there are no scene scaling issues.

Corona v11
Nov 29 2023 19:27:40
C4D r25
Mac OS 12.5.1 Monterey

20
[C4D] General Discussion / Re: Convert Scene v11
« on: 2024-02-02, 01:13:30 »
Never mind. I think I had installed a demo of V-ray and it was trying to update to newer V-ray I guess. For some reason, I thought the new scene converter would change the V-ray materials to Corona, but I don't have V-ray so that's pretty useless. Not sure why I'd even use Corona if I already had V-ray. Oh well.

21
[C4D] General Discussion / Convert Scene v11
« on: 2024-02-01, 22:43:08 »
Wanted to give the latest incarnation of the scene converter a go with a city street scene I got from Evermotion. It has over 200 V-ray materials. Upon opening the file, there was a window asking about how to convert things, figuring it would use these settings when I hit the convert button Well, it seems to be doing something, although at a snail's pace. There is no visual indication Corona is thinking which is frustrating. Only think is the textures slowly appeared in the viewport which is progress. V-ray will just appear a solid grey color for me. The Material Manager as you can see in the image is doing something. It has taken 30 min. to get to this point. How long can I expect this to take? Also, is this the same as if I had clicked the Convert Scene button? It is unclear what exactly is going on.

22
[C4D] General Discussion / Best Images for Dome Mapping
« on: 2024-01-31, 20:41:36 »
I wanted to try some dome mapping before setting up an actual street scene. I'm trying all sorts of HDRIs with equirectanglar distortion. Some look okay, but most are just impossible to work with.

What should I be looking for when choosing images for dome mapping? I assume equirectangular, but not 100% sure. I'm placing a car and want a big city street scene. Any advice is greatly appreciated.

23
[C4D] General Discussion / Re: windows glas composting
« on: 2024-01-25, 19:33:30 »
Oh interesting. I have not tried my way with objects outside of the structure.

24
[C4D] General Discussion / Re: windows glas composting
« on: 2024-01-25, 17:14:50 »
Wait, so your issue was using that sky to light your scene, but also have an alpha for the windows to put another image in the background and you would see white edges on the alpha? If that is correct, I put a Corona Compositing tag on the Sky and turn OFF Seen by Camera. This removes the white edges in the alpha for me, assuming this is the issue you had.

If I know what backdrop image I want to use, I add a large plane pointing at the camera. Add a Compositing Tag to this plane to ONLY be seen by camera. I can just slide this plane around until it looks good and render. In this case, you don't have to worry about the alpha.

I can post examples later if this fits your issue, but maybe I don't understand fully.

25
[C4D] I need help! / Re: DECALS and Instances
« on: 2024-01-19, 20:31:41 »
I was going to reply to this thread as it sounded similar to my issue a ways back, but couldn't find thread. Thanks for that and it's a good refresher to remember that workaround.

26
[C4D] I need help! / Re: Sun too big / intense
« on: 2024-01-18, 19:27:06 »
If you are familiar with photography, I'd recommend using a Corona Camera and the Photographic Exposure settings in the Tone Mapping. You need to add it to the list and then disable Simple Exposure.

Or you can just use the Simple Exposure setting and turn it in the negative numbers.

27
[C4D] Bug Reporting / Re: Randomized texture problem
« on: 2024-01-15, 19:16:50 »
The first obvious question is, is that warm tone coming from your Sky and Sun lighting?

28
[C4D] General Discussion / Re: lightmix
« on: 2024-01-15, 19:12:52 »
Interesting. So the idea was to use a light material set to zero for a non-light emitting back plate so it will appear in the Lightmix. My question is how would that even work? As far as I know, the light mix can't show or hide objects right? Are there two planes with two light materials? Not sure how that would work.

Do these back plates provide any input in the scene, as in reflections or seen through refraction? If they don't, seems like a render with an alpha and add the back plate of your choice in Photoshop are AE in my head.

29
I really thought these integrated chips would be faster simply because since everything is right on the same chip. Wonder if there is any un-locked power in these chips that just need a key to open them up.

30
Thanks for that info Phil. So how would that new hardware impact Corona, since you know, you're here in the Corona forums?

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