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Topics - celmar

Pages: 1 2 3 [4] 5 6 ... 8
46
[C4D] General Discussion / alpha plane
« on: 2020-12-15, 12:59:15 »
hello! when working on a scene with multiples alpha planes, the viewport don't use the transparencies, so it's rather complicated to do the set up.. is it a way to have the transparencies of the alpha directly in the viewport?

47
[C4D] General Discussion / multicolored shader
« on: 2020-12-14, 18:18:14 »
hello!!! I need a shader, more or less like the doc joined, a sort of "soap bubble", with a lot of colors, but OPAQUE... No transparencies, not a lot of reflexion (well, mostly glossiness)... Thank you for ideas!!!!!

48
[C4D] General Discussion / adding render time
« on: 2020-12-09, 14:11:03 »
hello! is it possible to add, once a render is on its way, to add time (for example, 2 hours)??? of course, without stopping the already render time done!!!

49
[C4D] General Discussion / problem of memory
« on: 2020-12-09, 12:35:42 »
hello! i often have a problem with the amount of memory, especially in the final, telling me that there is not enough memory to do the denoising... i use an i9, with 64 gb of ram (ddr4)...   Actually, there are no more "takes" on the motherboard to add memory...
          it is, there by exeùmple, a rather simple scene, but rendered with a height of 9500 pixels... big, but nothing "monstrous", like 12000 px... What do I need to do to make corona adapt to large image renders? Did I set the allocated memory wrong? (and if so, how to do it)... It's a big problem for me, because I often do large format renders for my clients (advertising displays), and it's a real handicap that this memory problem!! thank you for your advice!!!

Translated with www.DeepL.com/Translator (free version)
   ps:is there a way to uplaod a scene, even rather heavy?

50
[C4D] General Discussion / saving pass
« on: 2020-12-05, 15:32:12 »
hello! several times the save passes, in tga, is "forgotten" ... I tried not to put exactly the same name to the save "beauty" and to the save passes, but there is often the same problem ... What would be the best configuration - choice of format, to be sure to have all the passes? (apart from being next to it and doing them manually!) thanks for your advice!!!!

51
[C4D] General Discussion / roots and tips
« on: 2020-12-04, 20:16:29 »
hello!!! how to give a dark color to the roots of the fur, and a light one to the tips???  seems that just playing on melanine affect the whole fur brand! thank you for help!!!!

52
[C4D] General Discussion / reflections
« on: 2020-11-12, 18:03:09 »
Hello!  I don't understand, with a material without any reflection, why the rendering (only with a sky) of the object (the crocodile's head) is like almost metallic! Next to that, with exactly the same material, the platonic solid is quite normally matt!...????

53
[C4D] General Discussion / a nimation with voronoi deformer
« on: 2020-11-05, 21:10:52 »
hello!!! there is a problem between corona and the voronoi deformer? i can see the fragments with the interactive rendering, but the vfb refuses to render them... is there a solution???? thank you!

54
[C4D] General Discussion / two textures
« on: 2020-10-19, 15:41:16 »
Hello! I have a (small) problem that I can't solve: on a map, I have two bitmaps. If I want to alternate them, I can put in the "opacity" channel a white color, and animate it in black color... only, the "opacity" channel is already used by a mask on the bottom of the shot... If I suppress the white/black color, using "layer", it doesn't work, or I don't adjust well...  How can I animate from one image to another, leaving the mask at the bottom of the image for each one? Thanks for your help!!

Translated with www.DeepL.com/Translator (free version)

55
[C4D] General Discussion / subsurface
« on: 2020-09-24, 16:10:35 »
Hello!I have a short animation with a statue, and there is a lot of parts with subsurface scattering...   I know that it is the rule of the game with sss, but, as the render times are really long (1280 x 720, 12mn by frame to get acceptable noise), does somebody have a tip to shorten the render time??? thank you for help!!!!

56
[C4D] General Discussion / foam shader
« on: 2020-09-07, 17:14:39 »
hello!!!! anyone has an idea for a shader of foam, like in bath foam of soap, procedural??? (or other path!!)  thank you for ideas!!!!

57
[C4D] General Discussion / sparkles
« on: 2020-08-17, 18:24:30 »
hello! I've textured a character (a frog), and I'm looking to add sparkles, little shiny accents, not totally a sequins effect, but still a "party, disco" effect... The use of a noise just makes a more or less white dots effect, not at all convincing... Thanks for your help!!!!

58
[C4D] General Discussion / diffrence of renders
« on: 2020-07-09, 13:21:42 »
Hello everybody!!!  it's a curious mystery: the same scene, from the SAME external render, with the r20 c4d and the same  v6 daily june 11, do a different job on a i9 or a i7... same amount of memory -32 gb)... any explanation????

59
[C4D] General Discussion / save pass
« on: 2020-07-07, 11:11:34 »
Hello!!!  I have sometimes the following problem:   The image sequence (tga), save fine the beauty pass, but don't save the different pass (reflect, mask, etc...)...    What is the solution???

60
[C4D] General Discussion / i nteractive render crashe
« on: 2020-06-24, 20:39:39 »
hello!!!  I try to animate the little guy, in the joined picture... In the Corona VFB, no problem at all, the render is ok... But as soon that I use the interactive renderer, it crashes!... any idea??? thank you for help!!!

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