Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: TeoRossi93 on 2021-06-14, 10:07:57
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Hey guys,
I always noticed that the opacity channel is not displayed correctly in c4d viewport (see attached image).
Is this thing going to be fixed in the future?
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Hello,
no plans in the immediate future, we plan to tackle this together with Corona Sky viewport's behaviour, which does not have an ETA yet.
Thanks,
Jan
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This was working in past versions of c4d and corona - a lot of the work I do relies on decals so this is become a bit of an annoyance, requiring Viewport Preview render to adjust decal placement
Would be great to get this feature back!
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What I do to get around this limitation, is to set up the decal with a regular c4d material, adjust the projection and position, and then swap it out with a Corona material once I'm satisfied with the placement.
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Hi,
from my understanding, corona utilizes the Diffuse channel to be displayed in the viewport. what i do is cpoying the opacity texture to the diffuse channel for placement. after that i simply set the mix strenght to 0% or delete the texture in diffuse. Not sure if you have to deactivate the opacity channel while placing your decal though.
Not the smoothest way of doing it but i see no other solution right now.
Maybe this helps ;)
Greetings,
Moritz