Author Topic: CoronaLightMat behind refractive glass turns black  (Read 2565 times)

2016-11-02, 18:01:56

Muadib

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i´ve just updated and having bit of trouble with the scene im working on:

my main light source is a mesh placed inside of a glass shell, sort of like a neon light.
if i use the proper light material and refractive glass, the light objects within turns black.

regular material with light emission works but that case i cannot get enough light for the surrounding.

am i doing something wrong here?
 

2016-11-02, 23:43:36
Reply #1

Muadib

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i tried to reproduce this and it only occurs when the environment map is on, either hrd or corona sky.

3ds max 2017 sp3

2016-11-03, 00:03:43
Reply #2

Ondra

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can you share the scene? I think I fixed it...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-03, 02:06:25
Reply #3

Muadib

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thanks ondra,

well, it seems odd:
i just copied the objects and the copy works. weirder still, the light is still being reflected even on the black version.

ive attached the scene and the rendering

2017-04-11, 23:32:31
Reply #4

Ondra

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old report, probably fixed already
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)