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Messages - ja_brzoza

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I started working with the same project again, but with new elements in the scene, and there were some more crushes. I wanted to render an animation over the weekend and I had to restart Cinema remotely, 4 times. I saved all four minidumps. With the last crash, I had my console open as well, but there was nothing there, just standard info about the last pass. How can I send the dumps?

Much appreciated! Takes a wee bit of extra time, so we understand the inconvenience, but it does give us a much better chance of some insight into what went wrong :)

Strangely enough, I was able to render 180 frames in one go (same project, better quality, 27h of constant render time) without any hiccups. I'll keep you posted If the error shows up again.


It's possible to generate a minidump if C4D has frozen (something it does automatically on a crash) - see . Minidumps are very useful as they show what was going on, what got stuck, etc. The only time that can't be done is when C4D (or Max) simply disappears without going through the crash process or freezing. So with these freezes, can someone generate the minidump and send it in please?

Thx for your response. I started rendering again, I left the console open. If it freezes again I'll send you a minidump.


I have a bit similar issue. I try to render an interior animation, not a super complex one. Render time for one frame is ~6min. After rendering a random amount of frames, once 32, once 72 my Cinema just freezes. I can't click anything, I can only 'End task' from the 'Task manager'. Cinema 2023.2.1 with the last version of Corona, Win10, 64GB of ram (with 36GB used during the rendering). I left my machine to render animation overnight and had to remotely force Cinema to restart three times.


[C4D] Resolved Feature Requests / Re: OSL Support
« on: 2023-06-20, 15:09:27 »
Are there any news on the osl front?

edit: Looks like the wParallax works i C4D + Corona.

Gallery / Re: Opulant Walk-In Closet & Bedroom
« on: 2023-05-25, 09:55:18 »
Hi Pikcells,

Nice renders, I like the soft lighting. Do you mind sharing how did you create the carpet? It looks very fluffy and super pleasant.


The carpet uses hair and fur, it's actually quite an old asset that we've reused so I couldn't track down which of our 3D artists created it originally to ask for more detail. I assume it uses similar steps to our photorealistic rug tutorial

Sweet, thx for sharing!

Gallery / Re: Opulant Walk-In Closet & Bedroom
« on: 2023-05-22, 18:17:32 »
Hi Pikcells,

Nice renders, I like the soft lighting. Do you mind sharing how did you create the carpet? It looks very fluffy and super pleasant.


Hi, I came across the same issue. I'd appreciate if you could fix that soon. In the current state it would require a lot of postproduction to make it usable, in some scenarios.
Nevertheless, possibilty of a cooperation between C4D Pyro system and Corona is great!


+1 from me. I'd love to see the possibility for mtl override exclusion option (preferably material based, like Vray). I'm just making concept visuals for the interior project and I would love to see it semi-overridden - all furniture white/clay and just floor/walls materials visible. To do so I have to remove all materials from the placed objects and leave them only on the floor - a lot of unnecessary work, would be  great to have a 'button' for it :)


[C4D] Daily Builds / Re: Why Is the New PBR Better?
« on: 2021-01-06, 19:20:28 »
I'm trying the new Physical Material in C4D. As far as I can see the reflection IOR is linked with the refraction. Is there a way to limit the amount of reflection, but don't change the refraction? It is a realistic situation as when you take a photo and use polarizing filters you can limit the amount of reflected light. Is it possible to achieve this with PBR material?


[C4D] General Discussion / Re: sky with hdri
« on: 2020-05-29, 14:44:27 »
Do you know when this will be fixed?

[C4D] General Discussion / Re: Bloom and Glare with Alpha
« on: 2018-03-07, 14:55:58 »
Just did a little "trick". Saved image with 'Bloom and Glare', and the second one without it. Then in PS I mixed layers with "Difference" option. That way I got a 'Bloom and Glare' pass. Now you just need to put it on top of an image without 'Bloom and Glare' as 'Linear Dodge (Add)'.


2 render the old scence will crash.

I have the same problem. I also created new scene and copy/pasted whole content of an old scene (3 days ago it rendered OK on the previous version) and it still crashes. What can cause it?

edit: the scene renders when I remove all the materials...

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