The properties work the same in the new version as in the old, the only difference is the new "Inside Mode" which doesn't affect what the other properties do - it simply affects whether the actual volume inside the object is rendered during the calculations (including distributing the noise throughout that volume so that 3ds Max noise maps are truly 3D and not just calculated on the surface). So the information in the YouTube tutorials still applies, as all Absorption, Scattering etc all do the same things they did before (just that any Noise map into those parameters will be calculated in 3D, and the volume rendered).
The "Step" parameter should be well explained in the tooltip, for the other thing that Inside Volume mode does compared to On Surface.
Note that using Inside Mode will take longer to render, and this will be especially true if Single Bounce Only is disabled - hard to tell from your scene if any of the settings are wrong, as it looks like the results would be fine except that the render hasn't run for enough passes to clean up. What does it look like after enough passes have been done to start to clean up that noise?
Thanks!
EDIT - PS not sure what is happening with that circle in the sky and in the top right; if that is part of the problem, we'd likely need to see a copy of the scene to figure out what is happening, as I've never seen a result like that before from volumetrics.