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Messages - dfcorona

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1
[Max] I need help! / Re: Crashing when rendering animation
« on: 2024-12-05, 15:04:34 »
Hi sorry, was gone for the holiday. There was a couple of updates for Forest pro and railclone. I did the updates and will render the animation again to see if they were the culprits.

I'll report back my findings.

2
[Max] I need help! / Re: Crashing when rendering animation
« on: 2024-11-25, 07:21:13 »
Well I rolled back to Corona 12 Hotfix 1, same thing. When you render animation it crashes out of max. Not sure if this is a Corona or Max thing. Will have to try Corona 11 next I guess.

3
[Max] I need help! / Crashing when rendering animation
« on: 2024-11-23, 19:08:13 »
I am using Max 2025.3 with Corona 12 Update 1. Works good till you render animation.  Crashes right out of Max. I'm going to downgrade to Corona 12 Hotfix 1 and see if it's to do with the latest Corona.  Anyone else having crashing with latest Corona?

4
Hardware / Re: Dual CPU Render Machine
« on: 2024-10-31, 02:33:28 »
Is it only corona? Does V-Ray work with dual CPU systems well? I heard that Microsoft is rolling out update (24H2) with new scheduler, wonder if that will help.

5
Off-Topic / Re: What is the best remote access?
« on: 2024-08-14, 18:32:36 »
So far tried Parsec in the office, it works pretty damn good. Only thing is I cannot find a way from transferring files from client to host. I looked to ask this at Parsec but they don't seem to have an support email. Anyone know the answers to this?

6
Wanted to report on my two 7980x workstations, because of the AMD "Sinkclose" vulnerability I updated my systems from Bios 701 to Bios 702 on the Asus Pro WS TRX50-SAGE WIFI. I also updated the latest chipset driver.  I noticed on a 3min render scene, doing these two updates now makes rendering take up to 10 seconds longer than before on both machines. Anyone else find slowdowns patching for latest threat?

7
Off-Topic / Re: What is the best remote access?
« on: 2024-08-07, 02:36:58 »
Has anyone tried Splashtop Remote Access?

8
Off-Topic / Re: What is the best remote access?
« on: 2024-08-07, 02:36:29 »
Moonlight + Sunshine = bye lag :)
Isn't That just for games?

9
Off-Topic / Re: What is the best remote access?
« on: 2024-08-06, 02:58:17 »
Parsec works fine
Thank you for the reply, have you tried others?

10
Off-Topic / What is the best remote access?
« on: 2024-08-03, 19:02:34 »
I'm looking for a good Remote access. I know windows has its own and maybe that would be the best choice. I used TeamViewer back in the day, that was good but not sure nowadays with all the options. I would like to remotely login to my 3 render machines from my laptop when I am mobile. I would also like it if I can use the workstation at my office on my laptop like I'm actually there, but not sure if they have latency down enough to work like that. I see remote access apps like Parsec say they are low latency. My office is on Fiber so it has low ping and fast speeds.

What would you suggest?
What do you use?
Can you work in real-time on the remote machine your connecting too?

11
Looking forward to seeing a reply from the DEV's.  Something seems to not be going right here, maybe this is an opportunity to get back speed in later versions.

12
This is interesting, is it just C4D or Max also?

Hey,

Can't say about Max. Only been using C4D since the beginning.
But the difference is truly insane between V9, which seems to have been the fastest of all.
Seems like each never version has gotten just slower and slower (at least for me on M1 MAX 64GB + C4D R26).

What makes 0 sense to me is the fact that the rays are significantly higher while render times are twice as long.
I just can't understand as to why this could happen, it's soo soo frustrating :(

And seeing that this has been an issue for the past 3 versions doesn't really fill me with much hope.
It clearly has to be corona related. I'm always reading to send scenes, benchmarks etc. but to my common sense, it shouldn't really matter what kind of CPU, m1 pro, ram whatnot i am using. The fact that I am rendering the same scene 1:1 with different version on the same machine and getting such crazy different results is just insane.

At the end of the day I have such a busy schedule and the only thing that matters to me in my work is how fast I can render "X" scene and would be nice to take advantage of newer Corona versions with all its nice features without having to compromise for 2x the render times.

Let's see if anyone has found any solution or if we can get any deeper insight.

Cheers,
Habber
This is interesting, I wonder if it's Hardware related or software related (C4D).

Can you do a test of the scene in v9 and v12 but using 4% noise threshold. I would like to see if it has to do with using passes as the limiter.

13
This is interesting, is it just C4D or Max also?

14
General CG Discussion / Re: 3ds Max Sketchup Importer
« on: 2024-06-13, 02:04:35 »
I am using Max 2024 and use Miauu's importer script.  A critical step for me though is that I save down to V8 in sketchup first because that pushed the script to use the legacy importer which was still buried somewhere in Max.  I do not necessarily get all lines, though, depending on how the SU is modeled.

Here's what I find in the Autodesk help file and I don't think 2024 is any different...I am using 2024 with similar results to what I was getting in 23, 22, etc...YMMV but might be worth a try if you are at a dead end.

Note: This importer is deprecated as of 3ds Max 2020.2 Update, and may be removed in a future release. It is replaced by the ATF-based ATF_SKETCHUP_Import importer. Since the new importer is the default for .skp files, you need to specify this importer with the using keyword parameter to importFile().
But there is no Sketchup legacy importer in 2024, even if you use a script like Miauu's. His script still uses the new Sketchup importer which is garbage since the legacy has been removed from Max. The old one you will get all the line work, the new importer decides what it wants for you, deletes your linework. Max 2023 still had the old importer when you select import and then select Sketchup legacy importer in the dropdown menu. We need a 3rd party now that has made it's own importer for sketchup, that's what I'm trying to find.

You can do a simple test like this. make a flat plane in sketchup, then break it up with some lines and save. Import that into max and you will see it's just a flat single poly plane and lost all the linework you added.

15
General CG Discussion / 3ds Max Sketchup Importer
« on: 2024-06-05, 02:56:23 »
So 3ds Max 2024 has gotten rid of the Legacy Sketchup Importer and replaced it with only the new importer which doesn't retain linework on models.  So it's totally useless... Does anyone know of a good plugin for 3ds Max to import SketchUp models with all the linework?

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