By calibrating to sRGB space only you do clamp the monitor so the "issue" goes away :- ). You just loose the colors we paid for : /
Not sure why they cannot add the same color management that Maya has. All 3dsMax has is gamma and some stupid Autodesk LUT, whatever that is (I tried, and didn't find any use).
Corona framebuffer lacks color management too, so it will show out of gamut. Pokoy mentioned VFB+ had option to load .icc to color manage, I never tried it. Still, you would have over-saturated material editor, so it's only 50perc. solution.