Hmm that's strange, I still have the issue no matter what the subdivision. I've just tried it on my work PC as well. I thought that you only needed to subdivide when using displacement but perhaps I have over looked that. I realise this example does have displacement as well but even when the displacement is deactivated it happens with the normal shader. Would you be able to test the floor area which has the most pronounced lines on your fixed version to see if it works there or perhaps send your file back to me if you have the time. I appreciate your help and time, thanks Burnin.