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Messages - SanderB

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16
Gallery / Re: Noname #1
« on: 2013-02-19, 16:38:29 »
I did two tests last weekend while watching a soccergame on the telly, a fully unbiased render during the first half and a PT+HD during second.
So both rendered about the same time( HD a little shorter) and afterwards comparing the two i could only see some real difference in the noise in the shadow areas. The HD one was quite a bit smoother already in those areas. Since I wasn't watching while rendering i can't say anything about the buildup of both images but I could conclude the HD being faster going to a more noise free image.
I am planning to play a bit with Corona again the coming few days so will do some more testing :)

17
Work in Progress/Tests / Re: corona testing
« on: 2013-02-19, 16:17:48 »
Yeah i sometimes go through their gallery and see a lot of images made from within MD that could look way better :)
But then again they might not care as much about realism and more about the actual designs of the clothing.
Nonetheless a better and easy renderer for MD would be nice. But I don't know what the MD team is busy with behind the screens already, has been some time since their latest update.

18
Work in Progress/Tests / Re: corona testing
« on: 2013-02-16, 19:59:00 »
I really like the lamp :)
Out of curiosity, it is hard to see but did u let it render for 12 hours?

And oh yeah i have been using MD also for all kinds of things already. From simple curtains and rugs to complete couches and beds or even a closed umbrella the other day. Iam very interested in hearing that clothing brands are starting to use it in their pipeline also :)
From what i get there is not much difference between clo3d and md other then that clo3d can load in (clothing) pattern files or am i missing something?



19
Gallery / Re: Noname #1
« on: 2013-02-16, 19:21:46 »
I used path tracer

20
Gallery / Re: Noname #1
« on: 2013-02-16, 17:52:19 »
Ah yeah the blur in the opacitymap was at its default 1, that's prolly it looking at some quick testrenders. I didnt really investigate it further because i didnt thought it was that noticable/bad.
For the glass mat i tried to reproduce what i meant, but i seem to not be able to :(. U can still see it a bit on the picture i posted on the top glass part i think, there is a blackish splotch on it which shouldnt be there normally and at 1 point there were more of them. But i've been tweaking the mat quite some and i thought at some point it had something to do with the gain on a colorcorrection on a bitmap in the refraction slot, but i seem to be mistaken. Ah well guess it was prolly some fail mat setting somewhere by me.

21
Gallery / Noname #1
« on: 2013-02-16, 14:36:49 »
Just testdriving the corona renderer and getting some great results so far.
There are a few features i would gladly welcome but by searching through the forum they seem to be already in the pipeline :)
Two things about this scene:
The leaves are opacity mapped and are coming out with a bit of blurred edges. I also rendered the close-up shot without dof and there it was more noticable. Could ofcourse also have to do with my mat setup but nevertheless i didnt thought it was too problematic.
Had some weird things going on with the glassmat. At some point it had a lot of weird splotches in it which i believe were to blame on pushing the gain on a colorcorrection map on a bitmap too high. Also at some point there was some noticable colorchange through the glass which i cant remember how i fixed it but thought was very odd at the time. (also don't seem to be able to reproduce it at the moment)
Anyways I am surely planning on doing some more scenes with corona in the future, great job on it so far :)

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