I've kinda asked a similar question before but cant there be an option where your material preview's light, could be the exact light you have in the scene.
This would make material creation a breeze as everything can happen in the editor and you have a much more accurate idea as to the look of the material
in the current scene
How would that even work ?
Let's say I have Sun&sky system, but I am rendering interior. The material editor will be Sun&Sky ? Or resulting studio probe from interior ?
If I have camera/framebuffer exposure compensated to lit interior, the material editor would be ultra bright, since the difference between outside Sun&Sky and my interior will be huge, up to 6 EVs.
The material's look in scene is always result of actual position in geometry affected by surrounding light at that point. Your idea would require to bake that point into a probe that would be used as HDRi in way probes are used for local reflection in real-time engines.
Imho solution is just to use custom hdri inside mat editor to define whatever base look you prefer for look development.
« Last Edit: 2017-06-12, 17:58:08 by Juraj_Talcik »
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