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Messages - DarcTheo

Pages: 1 2 3 [4] 5 6 ... 12
46
[Max] I need help! / Memory allocation errors with animation
« on: 2017-01-01, 17:37:53 »
Trying to render a pretty dark scene with lots of fluorescent light sources. This means to get it clean it's needing denoising and about 180 passes it seems. Even then it's not perfect but it's close.
The pcs keep crashing after about 30 frames due to memory allocation errors. And max closes. Is this something to do with denoising or what? If it can render all those frames before crashing is something stacking with each frame? Or is it just a frame comes along with some bad luck and runs out of memory?
There's alot of render elements due to the way of trying to create an effect. There's an element for each light source.

47
[Max] I need help! / Re: render elements saving corrupt
« on: 2016-12-24, 00:38:13 »
yes beauty does save out ok just any other element does not work.

48
[Max] I need help! / render elements saving corrupt
« on: 2016-12-24, 00:11:59 »
anyone know why this might be happening (image attached)
it saves everything corrupted like this but looks fine in the render window while rendering.

every frame is saving like this. It happened once while using rebus, they refunded and just re rendered it. but now it seems to be happening on local machines?

49
[Max] I need help! / Re: Forest Pack and DR not working
« on: 2016-12-22, 11:32:32 »
all paths were resolved in the asset tracker and the models were merged in the scene. tried to re render and its working now but nothing has changed =/

50
[Max] I need help! / Re: Forest Pack and DR not working
« on: 2016-12-22, 10:46:35 »
It will probably be that the objects being used in the FP are not accessible to the nodes i.e. you're using xref mode and they're not accessible.

it was a default grass preset from forest pack just tweaked slightly. Normally the models dont cause any issues because its just the default ones. should it not throw back any errors if this happens?

51
[Max] I need help! / Forest Pack and DR not working
« on: 2016-12-22, 10:25:00 »
Having a problem with Forest Pack and DR not working together. The images keep rendering with and without grass. If i let my workstation render solo the grass is fine, if i switch DR on it seems sometimes the DR updates with a grassless image causing a ghosting on all of my grass. There are two forest pack objects, one is a laubwerk tree scatter and one is the grass. the trees have zero ghosting as far as i can tell but the grass is being weird.

I'm behind schedule now as the images havent rendered properly over night =/ does anyone have any idea why the grass would do this but not the trees? I dont have any errors from the machines rendering.

52
[Max] I need help! / Re: Rendering Issue - Possibly Ram?
« on: 2016-12-09, 09:25:46 »
if you have a farm set up, i've only used backburner but i imagine all the managers can do this, you could try strip rendering the images? split them into 4 pieces or more and render them that way. Might help the machines with less RAM.

53
Hi
I use round corner map not only for bump,
But in diffuse for edge details.
But when I put it in the mask channel of
A layer in composite material, it is not
Recognized anymore...
Is there a workaround?

Thanks a lot!

you can use corona AO switched to, i think its called, inside out (it used to be inverted normals or something, the name got changed.) as a mask for edges instead maybe? that could still give you a line along some of your edges.

depending on what you are trying to achieve with it anyway...

54
[Max] I need help! / Re: DR problem
« on: 2016-12-06, 11:00:11 »
Usually you don´t need to convert to UNC when drserver is run as a standard user and the drive is currently mapped (I presume both of this), so there seems to be another problem. But it´s for sure worth a try.

Good Luck

I just know all our machines have the NAS mapped to N and I remember getting this problem. It may have been you that helped me and suggested using UNC :) but ever since then it's just part of my process for using DR otherwise I get missing textures.

55
[Max] I need help! / Re: DR problem
« on: 2016-12-06, 10:22:54 »
is this not a case of using asset tracking to resolve path to UNC rather than using a mapped drive?

56
Sorry for the lack of response here. I'm not really sure why it does not look the same as beauty. Are you using the "add" operation to blend the lights?
I will try reproducing this and see what might be the problem, but please allow me a bit more time. We are super crazy busy right now.

Hi Maru, thaks for responding.

I've kept playing with it. the ADD blend made it blow out massively. I was testing with png but they were actually only blending in 8bit mode. I switched to 32 and it is almost the same. there is still a small difference, it seems to be a sort of contrast difference. I cant seem to fix the small difference but it is closer and may not be a big problem. Though if there is a workflow to get exact same results as beauty that would be great.

57
[Max] I need help! / rebuilding animated lighting in post
« on: 2016-11-22, 15:22:31 »
Its been a while since i've had to try this but is there a way to render each light and then use post to animate them flickering on n off seperately from each other?

I've set up the light mix passes so that I have a pass for every light but when i compare them to the beauty its always missing a bit of refraction, reflection or a bit of brightness that the beauty has.

what i have is beauty as a layer to compare against. then all the light passes are set to "lighten" in photoshop (the other options were too bright or too dim, lighten is the closest i have found) these give similar results but there is a bit of reflection/refraction missing.

I've uploaded an example of beauty vs lightmix passes comped on very simple test scene. What is the workflow for rebuilding this correctly in corona? I tested with PNGs, would I be better off just animating lights in Corona, the idea was to have more freedom in post.

58
General CG Discussion / Re: backburner error
« on: 2016-11-17, 15:47:19 »
Not really sure about the specific solution, since I am not familiar with this problem, but on that MS site you can see applications which disable some things, and applications which enable the same things back (e.g. "Disable IPv6 on all nontunnel interfaces" and "Re-enable IPv6 on all nontunnel interfaces"). So this sounds like something safe to do. If you are using many computers, I would suggest isolating only one, and checking one by one if applying the fixes changes anything.

I was about to try one of the downloads, re entered the IP address on the server and I got it to work! i had input 192.168.0.0x instead of 192.168.0.x the extra zero screwed it up :) bah.

59
General CG Discussion / backburner error
« on: 2016-11-17, 14:53:33 »
Wanting to setup backburner so that I can queue a few jobs over night and weekends. Currently stuck with this error - 3ds Max Backburner Error retrieving information An existing connection was forcible closed by the remote host 0x2746

the autodesk site then gives this as a solution -

Solution:

Verify below is applied to all computers participating in the Backburner network rendering process:

render slaves, manager, 3ds Max workstation.

http://support.microsoft.com/kb/929852/en-us


But I don't really understand what thats going to do to all the machines or which download to even use. seems like a very short answer with no real explination on why I must do this. Is there another way round this error or can anyone here better explain this?

60
Hardware / Re: render node setups
« on: 2016-11-15, 10:42:31 »
I'd go for dual Xeon setups too.

Now, assuming you can build them yourself with used/ebay parts, here are two options that have nice price/performance.
Cheaper/older - dual E5-2670. That's V1 Xeons, very cheap cpus on ebay/aliexpress/other, can use simple DDR3 on some boards. Or just get ecc ddr3 64Gb kits for about 100euros on ebay.
Expensive/newer - dual E5-2683 V3. I'd suggest SR1XH stepping, as it's close or retail, so should have no issues. As far as I know dual boards with these require server ram. But performance is double of the previous system.

There are various V3/V4 chips that might be better, but I personally don't like early revisions for lower clockspeed and possible issues. And V4 have a problem with throttling under AVX, as discussed here on forum.

I can comfortably put a PC together, have built previous machines for myself but i've never done anything with dual CPUs and xeons. I'm not sure what you mean by "SR1XH stepping". i'll have a search for some of those parts and see how much cheaper it works out to prebuilt/custom machines online. Thanks.

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