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Messages - pietro3d

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About Cosmos Browser, when I try to open it I get this error: "Cannot open cosmos browser, becouse cosmos service is not running"

Please try the following, go to C:\Program Files\Chaos Group\Chaos Cosmos, and run cbservice.exe with administrator rights, try reloading the Browser and 3dsMax, it should work. Also please look here for further troubleshooting: https://docs.chaos.com/display/COSMOS/Troubleshooting

Ok now it work. Thanks

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About Cosmos Browser, when I try to open it I get this error: "Cannot open cosmos browser, becouse cosmos service is not running"

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[Max] I need help! / vray to corona converter
« on: 2021-04-24, 11:39:26 »
Hi, I come from vray and i was reading around that corona didn't support vray2sidedmtl and vrayblendmtl material. I have a scenes with a lot of these material, and can't tweek/edit all by hand. Latest corona supports conversion of these material?
Thanks

4
Hi guys, i made this test and try to add some cluds, i think im doing something wrong, the new sun its great
very nice sun. How did you make sun disappear behind the horizont?
Solved set Textured inside sun.

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[Max] I need help! / Re: Don't want save each render element
« on: 2020-04-28, 14:15:08 »
In some scenes I saved it don't happen

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[Max] I need help! / Don't want save each render element
« on: 2020-04-28, 08:40:28 »
Hi, I setup my max batch render to save a file .cxr, my scene has lightmix render elements set. In max render elements->Selected render parameters, I removed and leave blank all path with filename. But when i start the render, it steel saves all render elements in cxr format, but I want it save only the main file with lightmix inside. Is there a way not to save all render elements?
Thanks

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It is solved also with te last 6.0 beta?
becouse I notice, with max2020 scene, an error in mrmaterialattribs.gup. If I skip error, and do nothing, corona render works. If in 3dsmax scene converter I clear all mentalray plugin error, when start corona render (also interactive) crash.

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[Max] I need help! / Re: one Render multiple map
« on: 2019-03-31, 21:14:28 »
Corona implement Added CoronaSelect map and CoronaSelectMtl material with latest beta. One step closer my need. Maybe it will be added in latest version with render elements.

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[Max] I need help! / Re: one Render multiple map
« on: 2019-03-28, 21:20:52 »
Thanks. I have to render twice, becouse I run render night and I have no time to switch to render selected objects.

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[Max] I need help! / one Render multiple map
« on: 2019-03-28, 20:46:58 »
Hi, I need to render a scene one time but with possibility to switch a different material to one object.
is there a way to assign two texture to one object, and switch one and other in post production, maybe with render elements?

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[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-07, 21:55:30 »
HI, there is a bug when render with 3ds Batch Render and CoronaCameraResolutionModifier. It don't change resolution for each CoronaCamera, it keep the first (for example at 800x600) and render other at same resolution (800x600) but in CameraResMod I used other resolution.

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[Max] Resolved Bugs / Corona image editor alpha channel
« on: 2017-07-15, 09:04:21 »
Hi, I'm using 3ds batch render that save me in CXR format (with lighter mixer). So when user corona image editor to edit lighting I can't save in TGA format to have alpha channel. Also used PNG format but there isn't alpha. What's the right way to save alpha channel in cxr format?

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[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2016-01-31, 16:34:44 »
Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Time: 0:4:22, Rays/s: 4,835,941

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