Author Topic: REBUS RenderFarm  (Read 170712 times)

2015-03-01, 14:47:12
Reply #60

lmikkelb

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ok, sent them my file as well. anyone found a workaround?. I managed to upload a fresh scene, so i  tried to import just the geometry with standard material but that did not work. 

2015-03-01, 15:25:21
Reply #61

pwrdesign

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I've managed to upload one scene, EXR file output, single frame, distributed rendering.
The same scene without distributed rendering did not work.
When I tested again with DR it didn't work... so its impossible to reproduce/find a pattern.


2015-03-01, 16:31:32
Reply #62

3DTaito

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Same problem also here.

I opened MAXScript Listener when I was exporting the scene with Rebus Farminizer and it gave this error:

Welcome to MAXScript.

3809523
80
rebus.ms:4*** -- Unable to convert: 0 to type: Boolean ***


2015-03-01, 16:40:17
Reply #63

lmikkelb

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yes i got the same error.  cant figure this out. I did render the same scene on alpha 0.7.2 before, strange. Can it have something to do with the Demo license? and  does everyone have this problem? 

2015-03-01, 16:56:42
Reply #64

3DTaito

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I have full version and have the same problem. Tried to install older version again, but it is not valid anymore...


2015-03-01, 17:40:51
Reply #65

lmikkelb

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Yes ,
It uploaded ,had to change to bucket rendering! might be some eror regarding progressive. , Do someone know the equilevant  in bucket rendering to 150 progressive passes?. and what setting should I use in adaptive threshold ?.

2015-03-01, 18:27:15
Reply #66

pwrdesign

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I can verify this!
Change from progressive to bucket, and it uploads.

2015-03-01, 19:16:19
Reply #67

lmikkelb

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Is 150 progressive passes the same as 30 passe and  5 samples per iteration in bucket mode? hope some one can help , stressed out with this deadline :)

2015-03-01, 19:18:57
Reply #68

pwrdesign

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No clue sorry :(

Im uploading a big animation scene atm, to test render, 3000 frames.
Only 2 samples / 5 passes, so it will be noisy but its just for control the camera path.

It dosnt finish to upload though, "freezed" at 99%, I'm re-uploading it now..

2015-03-01, 19:23:28
Reply #69

lmikkelb

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OMG 3000 frames .Holy cow:D

2015-03-01, 20:04:19
Reply #70

pwrdesign

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Yeah, 3 min flythrough..

My scene dosnt upload though :(
Now it stopped at 54%


2015-03-01, 20:11:16
Reply #71

pwrdesign

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Solved it!

Closing down RebusDrop and restarting it made it finish the first upload (the one that stopped at 99%)
Now the render is started.

/ P

2015-03-02, 14:29:29
Reply #72

Rebus farm

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the hung export is fixed.

upload can have issues but a simple restart of drop solve it
we need to figure out what the matter is ...

2015-03-05, 11:26:47
Reply #73

pwrdesign

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Solved
« Last Edit: 2015-03-05, 11:45:21 by pwrdesign »

2015-03-22, 00:41:08
Reply #74

Juraj

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for the plugins we support too many to make a list

"Unsupported plugin: Quad Chamfer".

Quite ironic I would say given I am not aware of single more popular plugin.

Anyway, if someone is interested in workaround, it's truly funny and enjoyable behavior:

1)Collapse everything
2)Delete QuadChamfer from plugin folder
3)Use missing plugin after second re-opening of scene. At this point, it still won't go through. Save
4)Do third re-opening of scene. Send to Rebus with their too many plugins to even make a list.


Outside of that, the process is very fluent, with perfect online managing. Help guy answered under 2min (!!) on Saturday after midnight. Prices very good, seems like it's cheaper or something,
though I had to pay the middle (bussiness) to even get it started in reasonable time, but it still took more than I expected until all 25 nodes kicked (they didn't simultaneously, but over 1 hour span instead,
each doing just 15 minute of work). Oh well, will just go straight to Premium I guess..

Basically can only suggest, but I wish they fix the quad chamfer. It doesn't even need to be installed...
« Last Edit: 2015-03-22, 13:08:02 by Juraj_Talcik »
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