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Messages - Fred.M

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1
Learner’s Corner / Re: Uncanny Valley Mark V
« on: 2018-06-24, 18:44:15 »
I made this in 2010 with vray at the time :



So please stop lecturing me.

That's the last time I post my work on these forums. Your lack of artistic sensibility is overwhelming.


2
Learner’s Corner / Re: Uncanny Valley Mark V
« on: 2018-06-24, 17:54:19 »
Sorry but the exemple you gave, the render on artstation, is pretty but it screams CGI miles away. It looks fake and handmade with a ton of post process and tacky colour grading, and have no soul.

I know exactly the concept of Uncanny Valley, no need for any lesson here.

My work has no goal, and that's the beauty of it. My main inspirations are artists like Thomad Demand and Hans Op de Beeck.

3
Learner’s Corner / Uncanny Valley Mark V
« on: 2018-06-21, 10:38:41 »
Hi !

Just finished my latest artwork for my Uncanny Valley series consisting of modeling et rendering the most boring places in urban areas, and using the minimum of textures, and post.

So there it is : Only one texture for the "Flunch" logo and procedural noise for the bump on the ground.


4
Final here !

5
Work in Progress/Tests / Testing 2.0 RC1 [Uncanny Valley]
« on: 2018-06-09, 00:38:48 »
Hi !

Currently working on a new project called Uncanny Valley MKIII.
The aim of this project is to make bleak pictures of common places using CGI.

Modeling isn't finished, I just set up basic lightening.

6
[Max] General Discussion / Re: Corona Render + Datasmith
« on: 2018-05-18, 19:24:39 »
Yeah I tried and yes, the lights are overblown.

Just use data matrix to set all the lights intensity to 1 in UE.

7
[Max] I need help! / Re: Any idea how to achieve this ?
« on: 2017-10-16, 17:44:05 »
Wow did not know about corona scatter by spline ! Awesome !

It need to be as detailed as possible.

8
[Max] I need help! / Any idea how to achieve this ?
« on: 2017-10-15, 12:27:11 »
I need to make this art piece in 3D but nothing looks good. I tried with hair and fur, hair to mesh, and applying displacement but it's ugly...



If anyone has a brilliant idea that would be awesome.

9
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2017-09-20, 08:55:02 »
(see attached screenschot)

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[Max] General Discussion / Re: REBUS RenderFarm
« on: 2017-09-20, 08:49:57 »
Hi, I tried twice the same render, 360 frames, upload ok, it says renderer is finished, but nothing show up in the folder. Empty.

What am I doing wrong ? Smartcheck is ok.

11
Hi,

Maybe I missed something, but is there a script to convert corona mats to standard Max mats ?

Thanks !

12
[Max] I need help! / Re: City Light at night
« on: 2017-06-19, 17:37:04 »
The buildings have self illum mtl.

Good idea for the max lights, I will try this !

13
[Max] I need help! / City Light at night
« on: 2017-06-18, 21:56:26 »
Hi everyone,

I'm working on a music video with a big city at night, and I'm wondering how to make a realistic light from the ground with a render time of 2 minutes max by frame.
My current setup consist of a big rectangle corona light pointing towards but I feel there is another way but don't know which one.
Here is an exemple of my scene, (not fully finished, missing lots of neons and stuff).

I'm french so excuse my bad english.

Thanks :) 

Fred.

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