Author Topic: t1907 & berkay's wip, renders etc.  (Read 20231 times)

2019-02-11, 20:15:45

t1907

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Hello, we are two friend working together at free time, we will share our test renders and work in progress renders, previews etc.

Thank you.

This is the first image from upcoming project.

« Last Edit: 2019-02-11, 20:20:51 by t1907 »

2019-02-11, 20:24:53
Reply #1

t1907

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Toyota_Tacoma_LookDev-01- Some dirt, mud, imperfection added.


2019-02-11, 23:08:56
Reply #2

berkay

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Water simulation - Early Test Render - V01



2019-02-12, 10:10:14
Reply #3

romullus

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I like the water test! Which tools were used to simulate it?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-02-12, 18:16:00
Reply #4

berkay

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Thanks.  Simulated with Maya Bifrost

2019-02-12, 18:27:12
Reply #5

TomG

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Cool! What's the process for getting that simulation in and rendered using Corona? OpenVDB? Any magic to the material settings once imported? Or is it a compositing of a render from Maya with a render from Corona? Cheers!
Tom Grimes | chaos-corona.com
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2019-02-12, 21:36:52
Reply #6

berkay

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I exported water and foam as alembic from maya, this material is just for testing not finished. I combined two material with layered material, base material is volume material and layer 1 has standart water material. Also my English is not perfect, if i write wrong somethings sorry  for that. :)

2019-02-12, 21:40:43
Reply #7

TomG

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TY for the info, cool to know how you are creating it, thank you for sharing! Also, it is looking good already, especially if just a test :)
Tom Grimes | chaos-corona.com
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2019-02-13, 13:21:27
Reply #8

maru

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That water is really great! I'd like to see it in higher resolution and better quality.
I don't think mixing two materials with layered mtl is needed. Creating one water material with volumetrics should be enough, and it should render faster.
Marcin Miodek | chaos-corona.com
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2019-02-14, 21:10:20
Reply #9

berkay

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Thank you! New items added to back of truck and added little dynamics. And i gonna give a trick for importing alembic to 3dsmax. while you working at 25 fps if import an alembic file from maya then you will see it's fps not matcing with your animations. I found a solution; before importing alembic file i set fps to 30 from settings in 3dsmax, then i import alembic and then convert to 25 fps again, and problem solved.


« Last Edit: 2019-02-14, 21:13:48 by berkay »

2019-02-17, 12:42:00
Reply #10

t1907

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Foliage look dev01, this is not include trees and I'm still improving it.


2019-02-18, 18:57:29
Reply #11

berkay

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Character and rig test.

2019-02-24, 21:02:25
Reply #12

t1907

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I changed foliage and added new assets but we are having ram issue right now, I don't add the water and displacement but still not enough memory I will do some memory optimization and upgrade my memory to 32gb for better looking next month.

2019-02-25, 17:39:05
Reply #13

t1907

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Foliage still needs to be adjust, i added water but render took very long time... because of memory, next week I'm upgrading my memory, we will add 1 more car and more camera animation.

2019-02-28, 19:13:32
Reply #14

t1907

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Some still renders..