Author Topic: Corona Renderer 6 for 3ds Max - Daily Builds Discussion  (Read 132212 times)

2020-05-03, 07:51:43
Reply #225

scionik

  • Active Users
  • **
  • Posts: 185
    • View Profile
Hi guys,
Do you have any plans to improve the functionality of Corona Layered Material?
I mean it works fine with blending Diffuse channel, but it doesn't with Normal or Displacement.

2020-05-05, 11:48:25
Reply #226

rowmanns

  • Corona Team
  • Active Users
  • ****
  • Posts: 1892
  • Corona for 3ds Max QA Team
    • View Profile
Hi guys,
Do you have any plans to improve the functionality of Corona Layered Material?
I mean it works fine with blending Diffuse channel, but it doesn't with Normal or Displacement.
Hi,

I would recommend creating a thread in the "feature requests" section of the forum detailing the issue and what you'd like to achieve.

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2020-05-06, 11:00:07
Reply #227

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12739
  • Marcin
    • View Profile
Uploaded scene via the provided link. Have not tested with Corona 6 latest builds.

It works fine here:
- Max 2020
- 16.04 V6 Corona daily
- TyFlow newest version (downloaded literally yesterday)

I rendered a few frames from the animation, no crashes.

Are You sure You are rendering the TYFlow, not the geometry generated . TYFlow has been disabled in rendering from object properties menu.
Tried once again with Corona V6 16.04 and latest TYFlow, but 3ds max 2018 - crashes persist.

Confirmed.
Fun fact: if you go to devel/experimental settings (https://coronarenderer.freshdesk.com/support/solutions/articles/12000021288) and disable multithreaded parsing, it doesn't crash, but stops rendering before it begins. :)

(Internal ID=503163640)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-05-06, 12:49:25
Reply #228

aaouviz

  • Active Users
  • **
  • Posts: 892
    • View Profile
    • Another Angle 3D
A little bug in the latest daily / material library;

When I applied "Plaster Black Smooth" it appears someone named Johnny forgot to relink the bump bitmap properly...

"Required asset file(s) could not be located:
C:\Users\Johny\Dropbox\169_corona_material_library\02_mapy\plaster_bump_big.jpg"
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2020-05-06, 15:44:44
Reply #229

rowmanns

  • Corona Team
  • Active Users
  • ****
  • Posts: 1892
  • Corona for 3ds Max QA Team
    • View Profile
A little bug in the latest daily / material library;

When I applied "Plaster Black Smooth" it appears someone named Johnny forgot to relink the bump bitmap properly...

"Required asset file(s) could not be located:
C:\Users\Johny\Dropbox\169_corona_material_library\02_mapy\plaster_bump_big.jpg"
Hi,

Thanks for reporting that, we will look into it.

Rowan

(Internal ID=503281003)
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2020-05-06, 18:07:11
Reply #230

1equals2

  • Active Users
  • **
  • Posts: 77
    • View Profile
Uploaded scene via the provided link. Have not tested with Corona 6 latest builds.

It works fine here:
- Max 2020
- 16.04 V6 Corona daily
- TyFlow newest version (downloaded literally yesterday)

I rendered a few frames from the animation, no crashes.

Are You sure You are rendering the TYFlow, not the geometry generated . TYFlow has been disabled in rendering from object properties menu.
Tried once again with Corona V6 16.04 and latest TYFlow, but 3ds max 2018 - crashes persist.

Confirmed.
Fun fact: if you go to devel/experimental settings (https://coronarenderer.freshdesk.com/support/solutions/articles/12000021288) and disable multithreaded parsing, it doesn't crash, but stops rendering before it begins. :)

(Internal ID=503163640)

Thanks for investigating this. Will have it mind. It is not that rendering motion blur out of TYFlow is of primary importance personally. Seeing this tool being adopted by more and more 3D artist  and trying to tackle specific things in my workflow with Corona , it is good to limit the amount of time spent on opening scenes at least. Hope You will find a solution alongside Tyson Ibelle. Looking forward to Corona 6. :)
Other places to find the work of Angel Kostov
https://www.instagram.com/1equals2/
https://www.behance.net/ARCHO

2020-05-07, 03:20:16
Reply #231

amr

  • Users
  • *
  • Posts: 2
    • View Profile
Any chance to add ‘ Bitmap tiling randomization’ like the one in f storm and vray add this feature recently on vray 5 beta    , this feature will fix everything and it will make more realistic scene in big scale

2020-05-07, 14:35:22
Reply #232

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12739
  • Marcin
    • View Profile
Sorry guys - my mistake. Didn't find out true problem the first time.

It working but the problem occurs when uvw randomizer plugged into triplanar. Seems like existing mapping used instead of triplanar in such case.

Screenshots.
1. Latest daily - I can change mapping by UVW Xform or UVW map.
2. 03/16 daily - everything works as expected.

This should be already fixed in the 28.04 daily builds. Please let us know if there is still some issue.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-05-07, 14:40:44
Reply #233

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12739
  • Marcin
    • View Profile
I'm wondering if the corona proxy exporter can be looked at? Just a minor thing, but it annoys me. Normally it takes the object's name and uses that for the new proxy created (with a crp prefix). Seems like that is gone now and naming is set to: "combinedObjectName" everytime unless I manually change it.

Previously it was a little better at picking up the object's name automatically, but that would brake after first export.
- Select object -> right click -> corona proxy export = the object's name is used in the naming of the proxy that is to be exported.

On second export try on a new object in same scene, the previously exported objects name would still appear in the exporter window and I would have to manually change it. No matter if I had closed the exporter or not.

Thanks, this is already reported. We will look into it ASAP.

(Internal ID=328221347)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-05-14, 16:44:18
Reply #234

scionik

  • Active Users
  • **
  • Posts: 185
    • View Profile
WOW! Looking forward to testing this thing
UVW tiling randomization - prevents visual patterns from repeated tiling

2020-05-14, 17:14:03
Reply #235

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12739
  • Marcin
    • View Profile
WOW! Looking forward to testing this thing
UVW tiling randomization - prevents visual patterns from repeated tiling

Here are some initial results, but keep in mind this is still a work in progress:
https://corona-renderer.com/comparer/ziomkZ
https://corona-renderer.com/comparer/xUfops

It works with procedural maps too, so you can for example randomize a directional noise or gradients.

Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-05-14, 17:18:45
Reply #236

scionik

  • Active Users
  • **
  • Posts: 185
    • View Profile
Yeah, I know you're working on it.
Thanks for examples

WOW! Looking forward to testing this thing
UVW tiling randomization - prevents visual patterns from repeated tiling

Here are some initial results, but keep in mind this is still a work in progress:
https://corona-renderer.com/comparer/ziomkZ
https://corona-renderer.com/comparer/xUfops

It works with procedural maps too, so you can for example randomize a directional noise or gradients.

2020-05-14, 18:04:42
Reply #237

Nejc Kilar

  • Corona Team
  • Active Users
  • ****
  • Posts: 1250
    • View Profile
    • My personal website
WOW! Looking forward to testing this thing
UVW tiling randomization - prevents visual patterns from repeated tiling

Here are some initial results, but keep in mind this is still a work in progress:
https://corona-renderer.com/comparer/ziomkZ
https://corona-renderer.com/comparer/xUfops

It works with procedural maps too, so you can for example randomize a directional noise or gradients.

Yes Sir! I've been surprised that this wasn't on the roadmap sooner but hey, voila, it is there now. Super excited about this feature! Good job folks!
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2020-05-14, 19:48:52
Reply #238

Giona

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 156
  • 3D - MTB - Photography
    • View Profile
    • Giona Andreani 3D Visualization

Here are some initial results, but keep in mind this is still a work in progress:
https://corona-renderer.com/comparer/ziomkZ
https://corona-renderer.com/comparer/xUfops

It works with procedural maps too, so you can for example randomize a directional noise or gradients.

Nice!! This is really promising!

2020-05-15, 01:16:29
Reply #239

danio1011

  • Active Users
  • **
  • Posts: 361
    • View Profile
WOW! Looking forward to testing this thing
UVW tiling randomization - prevents visual patterns from repeated tiling

Here are some initial results, but keep in mind this is still a work in progress:
https://corona-renderer.com/comparer/ziomkZ
https://corona-renderer.com/comparer/xUfops

It works with procedural maps too, so you can for example randomize a directional noise or gradients.

YESSSSSSS!  Corona team is amazing!