Author Topic: Corona Renderer 6 for 3ds Max - Daily Builds Discussion  (Read 130602 times)

2020-02-24, 21:50:32
Reply #75

romullus

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It seams that in V6 hair material doesn't work if plugged into layered material. I was under impression that this setup worked previously, or am i wrong?
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2020-02-25, 08:57:01
Reply #76

rowmanns

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Can anyone confirm that in latest daily build, camera motion blur is broken? I haven't touched MB for a while, so maybe i'm missing something?
Hi,

I just did a very quick test and it seems to be working for me.

Can you show an example?

Rowan
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2020-02-25, 09:07:02
Reply #77

rowmanns

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It seams that in V6 hair material doesn't work if plugged into layered material. I was under impression that this setup worked previously, or am i wrong?
Hi Romullus,

Do you have an example of your LayeredMtl setup?

Rowan
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2020-02-25, 10:19:54
Reply #78

romullus

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Can anyone confirm that in latest daily build, camera motion blur is broken? I haven't touched MB for a while, so maybe i'm missing something?
Hi,

I just did a very quick test and it seems to be working for me.

Can you show an example?

Rowan

Hi Rowan,
I've sent you private message on this matter.

It seams that in V6 hair material doesn't work if plugged into layered material. I was under impression that this setup worked previously, or am i wrong?
Hi Romullus,

Do you have an example of your LayeredMtl setup?

Rowan

I'll make some example scene soon, but the setup is very simple - just plug couple materials into layered material and if one of them is Corona hair and the other one isn't, then Corona hair will be completely ignored.
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2020-02-25, 13:03:56
Reply #79

rowmanns

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Can anyone confirm that in latest daily build, camera motion blur is broken? I haven't touched MB for a while, so maybe i'm missing something?
Reproduced and reported.

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2020-02-25, 15:02:35
Reply #80

tallbox

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The latest daily has a problem with the ShadowCatcher material.
I've reproduced the problem 5 times and it's every time the same.
When an object gets close to a plane with shadow catcher material, the shadows are box-type (see image attached).

Any ideas?

PS: the workaround I discovered is by placing a spherical corona light close to the shadow problems with very low intensity.
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2020-02-25, 15:14:51
Reply #81

TomG

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The latest daily has a problem with the ShadowCatcher material.
I've reproduced the problem 5 times and it's every time the same.
When an object gets close to a plane with shadow catcher material, the shadows are box-type (see image attached).

Any ideas?

PS: the workaround I discovered is by placing a spherical corona light close to the shadow problems with very low intensity.

This is the new adaptive solver, you can swap back to the old one (this came up earlier on the forum, Romulus noticed the issue, and there's info on how to swap back to the old adaptive solver for use with the Shadowcatcher too)
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2020-02-25, 15:24:26
Reply #82

tallbox

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Thanks,Tom
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2020-02-25, 16:40:38
Reply #83

maru

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Here is Romullus' post about the new sampler+shadowcatcher: https://forum.corona-renderer.com/index.php?topic=26829.msg164647#msg164647

@TomG and others - let's try to keep the naming consistent.
"Adaptive light solver" is the thing that makes overall lighting converge faster and it has a checkbox in the Performance tab - https://coronarenderer.freshdesk.com/support/solutions/articles/12000039640
"Adaptive environment sampler" is the new thing that makes HDRI lighting converge faster and it has a drop-down hidden in the devel settings - https://forum.corona-renderer.com/index.php?topic=27953.0

Let's just try no to confuse these two. ;)
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2020-02-25, 16:55:15
Reply #84

romullus

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Could you name them more conveniently? Bob and Kevin would do, i think :]
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2020-02-25, 17:14:55
Reply #85

maru

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Could you name them more conveniently? Bob and Kevin would do, i think :]
"Turn Kevin on" could end up as a huge misunderstanding. :/
Marcin Miodek | chaos-corona.com
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2020-02-26, 09:43:22
Reply #86

LuckyFox

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Kevin is off.

Btw, I don't know if this has been documented or not: when using a CoronaColorCorrect map as a plug into environment slot for the CoronaBitmap(with an hdri) the viewport preview of the said hdri is rotated 90 degrees.
« Last Edit: 2020-02-26, 09:49:45 by LuckyFox »

2020-02-26, 09:59:57
Reply #87

rowmanns

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Btw, I don't know if this has been documented or not: when using a CoronaColorCorrect map as a plug into environment slot for the CoronaBitmap(with an hdri) the viewport preview of the said hdri is rotated 90 degrees.
Hi,

Yep, we know about this one.

Rowan

(Internal ID=336902086)
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2020-02-26, 10:30:09
Reply #88

rowmanns

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It seams that in V6 hair material doesn't work if plugged into layered material. I was under impression that this setup worked previously, or am i wrong?
Logged.

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2020-02-29, 19:52:48
Reply #89

VASLAVO

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doing some tests with latest build (20th) and its awesome the difference of speed in some cases but as soon i turn deep of field on with the vignetting value other than 0 it tales at least 5 times more to render a frame (doing some video tests in full HD) and im not sure if this is a normal behavior, i will tray so set back the corona version on my laptop and do some tests will them to see if this affects time also.