Recent Posts

Pages: [1] 2 3 ... 10
1
[Max] I need help! / Discrepency between Beauty and Light Mix
« Last post by dj_buckley on Today at 17:54:09 »
I've just setup light mix.  The scene only has 3 lights.  I've not adjusted any setttings yet in lightmix, just separated out the lights.  But there is a difference between the beauty pass and the light mix pass.  The shadows are lighter in the lightmix pass.  I'm just waiting for the render to finish and will upload comparision shots when it's done, but just wondered if anyone had experienced the same thing.

But if my settings are as shown in the screenshot and those are the only 3 lights in the scene then it should look identical to the beauty right?
2
Less passes to look visually good, but also less passes for same noise, but never checked any formula :- ).

But this is good thing to pay attention, so you don't end up with too little AA done. Since high-res images don't need as many passes for GI/Light, they can for example end up being around 2-3perc. noise (visually clean) with only 25 passes for example, but roughly 100 passes are needed for really clean anti-aliasing from my experience.
3
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):
  • Added:
    • Added support for conversion of V-Ray lights in scene converter
  • Fixed:
    • Improvements of handling of assets from asset browser and performance fixes when non-asset browser paths could cause slowdown in some setups
      • This reduces slowdown in some cases with custom asset databases connected. We hope this resolves reported slowdown when loading scenes, however we were not able to fully reproduce the reported issues. Please let us know if you can still reproduce some loading time issues with this build.
    • Fixed problem with "Save selected objects as..." resetting materials and not saving connected submaterials in C4D 2024
  • Changed:
    • Flattened plugins submenu when creating shader in Corona node material editor
4
Actually, higher resolutions usually need less passes to visually "look as good", though I don't know how that translates into noise level. But of course it still takes longer to get there, due to the extra processing needed for all the extra pixels :)

Interesting, thanks Tom. Just doing a lot more render farm work recently and trying to wrap my head around the pricing has raised some questions. this being one of them.
5
[Max] Daily Builds / Re: CoronaPattern playground!
« Last post by TomG on Today at 16:04:37 »
The changes in the daily are pretty much it for the 12 release, the primary one being the ability to access both the pattern's and the base geometry's UV maps. Direction indicator should be handy too.

The caps may be useful, but these only work on holes created by the Crop Box, so if for example your source mesh already has a hole at the edge of the crop box, this will not be capped by this functionality (you have to cap the source geometry), nor will holes created by having partial tiling such as 1.2 rather than 1, just to help guide anyone doing testing on there.

The plans and answers to things on the list you posted will have to wait until 12 is out and we look ahead to future plans, as we're entering into the final run up to release in just over a month, making it all hands on deck focused on the 12 stuff only. We do have all these ideas tucked away to look over when we get there, though!
6
Actually, higher resolutions usually need less passes to visually "look as good", though I don't know how that translates into noise level. But of course it still takes longer to get there, due to the extra processing needed for all the extra pixels :)
7
Gallery / Re: An attempt to achieve realism
« Last post by romullus on Today at 15:33:23 »
Hi ajafar33, may i ask you what's your goal for posting this image in the gallery? Are you looking for constructive criticism, or just want to showcase yourself. There's nothing wrong in either case, but if you'd add short description of what you want to achieve (beside realism :]) that could lead to more helpful replies from the community.
8
Nothing is really perfect in reality, thats corona pattern achiles heel.
You need some random rotation and position to break that pattern
9
Gallery / Re: An attempt to achieve realism
« Last post by arqrenderz on Today at 15:25:25 »
OK, so you just messed up the image in photoshop with the cloning tool
10
Does a higher res image require more passes to reach a certain noise level? Or does each pass just take longer?
For instance will and image of 1000x1000 and an image of 5000x5000 reach a 3% noise level at the same number of passes but each pass takes a longer time on the 5000x5000 image?

Ive never really thought about it before, i usually just let it run until it looks nice.

This help page is really useful but it didnt answer my question unless i missed it.

https://support.chaos.com/hc/en-us/articles/4528236666257-How-many-passes-is-enough

Pages: [1] 2 3 ... 10