Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: stefan on 2022-01-15, 18:07:18

Title: Behavior of Multi Shader changed
Post by: stefan on 2022-01-15, 18:07:18
It seems that the behavior of the Multi Shader changed in the build from January 10th: Apparently it now randomizes the Material Tag index?

There's a handy technique described in this thread which prevents seams from appearing on character skins, and this relies on the Multi Shader not randomizing the Material Tag indices: https://forum.corona-renderer.com/index.php?topic=34048.msg188712 Whatever was in slot #1 of the Multi Shader would apply to the areas assigned via Material Tag #1 and so on.

With the build from January 10th this technique breaks and there doesn't appear to be any workaround... any chance we could (optionally?) get the old behavior back?
Title: Re: Behavior of Multi Shader changed
Post by: mmarcotic on 2022-01-18, 10:13:00
Hello,

we will look into this, thanks for bringing this up!

Jan