Recent Posts

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[Max] Bug Reporting / Linked objects and Decal
« Last post by aaouviz on Yesterday at 16:14:35 »
I'm sure this must've been reported already but it seems that I cannot apply an exclusive decal application to only a single object which has other objects linked to it.

I doubt it's intended to work this way, so it seems like a bug to me.

Happy to try to reproduce if it's not easily done so by devs.

Corona latest daily. Max 2024.2
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I think moving legacy materials from CML to Cosmos without converting them to physical, would be a crime.

Personally I think moving everything to Cosmos in general is a crime. Much prefer the UI of Corona Material Editor (although it is slow!), and importing from Cosmos always seems like a.... fragile process at best.
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I think moving legacy materials from CML to Cosmos without converting them to physical, would be a crime.
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[Max] Feature Requests / Re: AI Post processing
« Last post by TomG on Yesterday at 15:33:36 »
No fixed date yet, it's being developed to work with Enscape first, and once working, then we'll look into making it available in V-Ray and Corona. This means it MIGHT be in Corona 13 toward the end of this year - but also it might not :)
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As a note though, moving the CML to Cosmos won't involve the materials updating to the new Physical Material.
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[Max] I need help! / how to prevent DoF on backdrop picture ?
« Last post by Naxos on Yesterday at 15:28:10 »
how to prevent DoF on backdrop picture ?
Hello there,

I would like to use DoF for my 3D, but not for the picture backdrop (put in the "direct override" in render params).

Problem is that the backdrop picture gets blurred. How to prevent that ?

I was especting some "CoronaToneMapping"-like node that would let us prevent the DoF blurr on background picture.

Thanks for help.
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Gallery / Luxury Apartment in Swiss Alps
« Last post by MircoTosti Studio on Yesterday at 14:02:43 »
LUXURY APARTMENT in SWISS ALPS

Modeling and Viz: Mirco Tosti, Daniela Russo
3DS Max | Cinema4D | Corona Renderer 11 | Chaos Cosmos | Quixel Megascans | Lidar Point 3D Real Terrain Modeling | Photoshop CC

Full Project:  Link to Full Project here

Hi Guys,
we finally managed to find some time to share this another work.

We hope you like it.. thanks all!!
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General CG Discussion / Re: Mess with MassFx/ Physics plugin garbage...
« Last post by Okmijun on Yesterday at 13:58:43 »
OR...install latest NVIDIA PhysX System Software
I just could not find separate install exe file
here it is
thanks for watching!

https://www.nvidia.com/en-us/drivers/physx/physx-9-21-0713-driver/
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Jobs / Animation Artist - Edinburgh
« Last post by Ink Visual on Yesterday at 13:47:26 »
Ink is hiring! We are currently looking for Animation Artist to join our architectural visualisation team.
For more details visit: https://www.inkvisual.co/job-vacancies/animation-artist






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Gallery / Luxury Boutique Hotel and SPA - Location Swiss Alps
« Last post by MircoTosti Studio on Yesterday at 13:10:20 »
LUXURY BOUTIQUE HOTEL and SPA - SWISS ALPS
3DS Max | Cinema4D | Corona Renderer 11 | Chaos Cosmos | Quixel Megascans | Lidar Point 3D Real Terrain Modeling | Photoshop CC

Modeling and Viz: Mirco Tosti, Daniela Russo
Full Project here: https://www.behance.net/gallery/197094559/CGI_Boutique-Hotel-and-SPA-interiors

Hi Guys,
we finally managed to find some time to share this work.

The project involves the renovation of a historic swiss hotel dating back to the early 1900s. The goal was to create a contemporary accommodation facility that harmonizes with the local tourist landscape while maintaining the traditional architectural charm of the building. The property's interiors have been carefully redesigned to offer guests an unforgettable experience, with a restaurant, a luxurious spa and a range of beautifully appointed rooms and suites.

We hope you like it.. thanks all!!
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