After updating my grass and lawn assets from Legacy to the new Physical Material and Chaos Scatter so that I can merge them into new scenes I decided to create some quick vignettes of the different styles that I use. The striped lawn is done using geometry only, no cheating with reflection/glossy/roughness maps.
I also used this to experiment with the new VFB using more tonemapping controls and a mix of multiple LUTs.
3DS Max 2020, Corona 8.0 RC3