Author Topic: Feature requests  (Read 68999 times)

2015-07-26, 11:24:02
Reply #45

romullus

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2015-08-01, 16:10:52
Reply #46

romullus

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  • Add on/off checkboxes next to each texmap slot in CScatter. It's very inconvenient to clear and drag back maps when you want to temporarily disable them.
  • Ability to scatter grouped objects.
« Last Edit: 2015-08-01, 16:31:23 by romullus »
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2015-08-10, 22:15:20
Reply #47

Mague

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One special feature that would change the way of scattering objects...
A spinner to select the degree of the distribution objects normals to scatter on.
 
Imagine you have a rangy landscape and would like to scatter trees only at slope, you could set a range of degrees and you are set.
Maybe call it distribution by normal angle of source object.
Enhanced with a slider to select the range in height in which the scatter will occur this would be one thing the competition has not.

Just an idea :)

2015-08-11, 15:20:45
Reply #48

Ondra

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well I guess you can plug in falloff map into the texmap slot... it should work when using world Z axis ;)
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2015-08-16, 10:05:45
Reply #49

romullus

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Couple propositions:

  • allow avoid collisions - strictness to go to negative values, so instances could repel each other with greater distances than their bounding boxes. Implemented.
  • replace transformations from-to with offset. That way you'll have more space in UI to add maps to each slots. That would greatly improve CScatter possibilities, IMHO. Attaching possible UI mockup. 1st - original UI, 2nd - UI with offset, 3rd - alternative version with check boxes. V2 looks more clean, but V3 has so desired checkboxes. Though decision :] I didn't touch scale section - don't know how to improve it.

edit: made new additions to mockup in post #57
« Last Edit: 2015-09-09, 23:13:13 by romullus »
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2015-08-16, 16:11:51
Reply #50

Siahpoosh

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i hope let scattering Group object as instanced object

2015-08-17, 21:33:17
Reply #51

romullus

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Thanks for strictness enhancement!

There's couple more requests:

  • it would be nice to have statistics on actual number of scattered instances somewhere in CScatter settings.
  • don't know if possible, but it would be very very cool to have ability to assign random material id to instances.
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2015-08-18, 11:59:26
Reply #52

maru

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don't know if possible, but it would be very very cool to have ability to assign random material id to instances.


CoronaMultiMaterial? :)
Marcin Miodek | chaos-corona.com
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2015-08-18, 12:05:10
Reply #53

romullus

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Is this some hint? :]
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2015-08-26, 18:24:28
Reply #54

romullus

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  • Since items in distribute on objects and instanced objects lists are not editable, it's impossible to see full item's name in case it's quite long. Horizontal scrollbar would help here or alignement by right at very least.
  • Ability to select more than on item in distribute on objects and instanced objects lists, so it'd be possible to change frequency and density values en masse.
« Last Edit: 2015-08-26, 18:32:27 by romullus »
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2015-08-29, 23:59:06
Reply #55

romullus

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Add third dimension to CoronaScatter icon so it would be easier to select it from side views.
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2015-09-08, 07:19:04
Reply #56

Siahpoosh

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Please add support for animated objects , for example i have a tree with wind and want to bake that to corona proxy (with animation) and then i want to use that in corona scatter . and also it would be awesome if we have some animation control like randomness and offset and ...

thanks

2015-09-09, 23:11:08
Reply #57

romullus

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Updated my CoronaScatter transformation panel mockup: 1. added separate global and local controls to scale 2. swapped translation and rotation controls - i hink such order is more common than current one.

Please add support for animated objects , for example i have a tree with wind and want to bake that to corona proxy (with animation) and then i want to use that in corona scatter . and also it would be awesome if we have some animation control like randomness and offset and ...

thanks

Animation is already supported, even with deformational MB. Ability to randomly offset it would be more than welcome though.
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2015-10-15, 15:56:00
Reply #58

kahein

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Please add support of Material Shader transposition form the distribution object to the scatter object .

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2015-10-27, 19:43:44
Reply #59

romullus

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To have support for 3d maps in density slot when scaterring type is set to by volume would be awesome.
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