Hi, Speaking of speculation ;) ''There are a number of things C4D users have asked for again and again over the years that just got forgotten/ ignored.'' - This is not the case at all. There are limitations to how much of the API we can access. So if something hasn't been implemented after it has been requested, please consider something other than ''forgotten/ignored''. ;)
Come on Bengamin, you can't say that when some of the bugs are known for years and are still not fixed.
- Like the random bump behavior with Layered / Triplanar / Noise shaders
- or the motion blur issue with render instances
- or the anisotropy mapping
- or the many issues the Shared shader has
- or the way the Layered Material is handled in the Asset Browser ( introduced in S24, but I don't know if the API was available. Works flawlessly in Octane though )
- or the IPR less responsive than on 3dsMax ?
And the API ? Let's talk about the Corona UVW Randomizer which still doesn't support the Corona Bitmap ? And the Override UVW which does nothing ? Even the Corona shaders are not working properly.
I understand that development is hard and you can only do so much in the amount of time you have between two releases, we all understand that bugs are to be expected and it's part of software development, but come on, relying on workaround for years is really what is expected from your customers ? I think many of us would appreciate to have the basics work flawlessly before implementing fancy features like Chaos Scans.