Author Topic: Capping of Displacement Min/Max Level values  (Read 2286 times)

2022-06-15, 21:01:06

Cinemike

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When you are working with materials that require "huge" displacement values, the preview rather quickly becomes "unreadable" or black while the preview rendering starts to take up very long times.

Now Ales Krivak from Chaos Czech reminded me I can increase the scale of the preview "ball" (or whatever) to always get a proper preview, but I don't think that people usually go there and make changes (nice workaround, though).

My suggestion is capping the values to a certain fraction of the preview scale. Usually the preview sphere has a size of 36 cm, the other shapes are around the same size. So the capping could be 15% to 20% for min/max here.

2022-06-15, 23:19:17
Reply #1

aler

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2022-06-16, 13:46:55
Reply #2

Beanzvision

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Noted!
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