Hi everyone,
As mentioned in the topic we need to render grass, a lot of grass.
We’ve tried it with mograph (or surfacespread) and cloned multiple lowpoly grass patches , we also used hair.
Basically, both results are okay, but the area we need to cover is quite big (1000m² ++) and that leads to very long render-times.
Since these areas are often in the mid- and background render speed is more important than quality.
Is there something else, we can try?
A simple grass texture is just not enough, since grass looks very different when viewed up- or downhill, in sun or shadows, in front of walls with small blades of grass covering the lower part ,…
I guess you know, what I mean 😉
Thanx!!