Hi
I often use background images for my architectural renderings. (via Corona scene environment or the Cinema 4D background object)
The problem is: As soon as I use DOF, the background image becomes totally blurry.
Physically this isn't correct as it happens also at F11, focused at 8-9 meters. A real photograph would be sharp until infinity.
Is there a way to exclude the DOF calculation from the background image?
I know the workarounds with alpha channel or the ZDepth map, but it would be nice to get the image rendered correctly in the first place.
Cheers
Atlantis