Hi coronauts,
what is the right way to set the background, eg sky background?
If I create a C4D sky object and apply material- in the diffuse HDRI map slot from hdrihaven (standard or light without emit light), the sky is faded, hardly visible.
If I apply the same material in render sett./ scene environment overrides, the sky looks beautiful. The problem is that it causes white dots that only disappear with denoising amount 1!
Is it a bug, or am I doing things wrong?
please for quick help
thanks